Entertainment
Netflix's Surreal, R-Rated 80s Comedy Is Master Director's Secret Masterpiece
By Robert Scucci
| Published

Whenever I think about movies associated with Martin Scorsese, I immediately think about mobsters and crimelords and nothing else, because that’s what he’s best known for. The first films that come to mind are Goodfellas, The Departed, and Bringing Out the Dead, all excellent movies worth their weight in critical acclaim. At 37 years old, though, I’m just now learning about a subgenre popularized in the 80s known as the Yuppie Nightmare Cycle, which mixes film noir motifs with elements of screwball comedy, as can be seen in 1985’s After Hours.
Written by Joseph Minion and directed by Scorsese, After Hours is my official introduction to the subgenre in my own headcanon, though I’m sure I’ve seen movies that fall into this wheelhouse before becoming familiar with the term. What can I say? I’m only human, I go on too many cinematic side quests, and as a result I have blind spots. You don’t know what you don’t know, but now that I do know, I need more of what films like After Hours have to offer because it contains just about everything I’m looking for in a movie.
A Fugue State Of Terrible Decisions

After Hours earns its keep by continually escalating its premise to increasingly absurd extremes. We’re introduced to Paul Hackett (Griffin Dunne), a white-collar word processor working in New York City. He’s conventionally handsome, professionally respected, has a nice apartment, and dresses well. Despite all of this, he lives alone and leads a seemingly hollow life.
While grabbing a bite at a café one night, Paul bonds over the book he’s reading, Tropic of Cancer by Henry Miller, with Marcy Franklin (Rosanna Arquette). She briefly talks about herself and her roommate, Kiki (Linda Fiorentino), a sculptor whose claim to fame is making papier-mâché paperweights shaped like bagels. Feigning interest in these sculptures so he can go back to her place, presumably to hook up, Paul gets Marcy’s phone number and the address she shares with Kiki.

From this point forward in After Hours, Paul’s life takes a turn for the worse in increasingly ridiculous fashion. He loses the only $20 he has on him when his speed-demon taxi driver causes it to blow out the window. Kiki comes onto him after asking for help with a giant sculpture of a screaming man. Marcy grows more unstable the longer he’s around her. Paul leaves the apartment fully intending to go home, but his standard 9 to 5 existence hasn’t prepared him for the fact that subway fare jumps at midnight, and the pocket change he has on hand isn’t enough to cover it.
Far from home, broke, and stuck in the rain, Paul relies on the kindness of strangers to get back to his apartment. This proves to be a misguided approach because every step forward shoves him two steps back, and the people he runs into only make matters worse. Marcy commits suicide in his absence, and the owner of the bar where he seeks shelter, Tom (John Heard), who is her boyfriend, receives the phone call informing him of her death.

Paul, who previously exchanged his own apartment keys for Tom’s as a sign of good faith so he could grab money from the register to afford subway fare, is mistakenly identified as the burglar who’s been terrorizing the neighborhood. A mob forms with every intention of either turning him over to the authorities or killing him. It goes on like this for 90 relentless minutes, so I’ll spare you the granular details.
Can’t Live With ‘Em …
Throughout Paul’s journey in After Hours, he runs into woman after woman who make aggressive advances toward him, often emasculating him in the process, then spiraling when they realize he’s not interested and just wants to get home. From perfect stranger Marcy, to sculptor Kiki, to bartender Julie (Teri Garr), to Mr. Softee driver Gail (Catherine O’Hara), to June (Verna Bloom), who is also a sculptor, Paul keeps sprinting toward bad luck in the form of unwanted female companionship as if it were his true calling. The humor comes from the irony of it all, as Paul’s only reason for venturing out in the first place was to meet a woman with the hopes of taking her out on a date.


After Hours is equal parts neo-noir and slapstick comedy, and it’s impossible to watch without feeling absolutely exhausted on Paul’s behalf. Griffin Dunne’s facial expressions, spanning deadpan dread, astonishment, and pure bewilderment, make this an entertaining outing from start to finish because of how fully he commits to the premise. If you’re in the mood for the worst night out imaginable and want to experience it by laughing at someone else’s expense, you can stream After Hours on Netflix as of this writing.

Entertainment
NYT Connections Sports Edition today: Hints and answers for February 14, 2026
Today’s Connections: Sports Edition is know your spot up shooters.
As we’ve shared in previous hints stories, this is a version of the popular New York Times word game that seeks to test the knowledge of sports fans.
Like the original Connections, the game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier — so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for the latest Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
What is Connections: Sports Edition?
The NYT‘s latest daily word game has launched in association with The Athletic, the New York Times property that provides the publication’s sports coverage. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
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Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake — players get up to four mistakes until the game ends.
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Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
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Here’s a hint for today’s Connections: Sports Edition categories
Want a hint about the categories without being told the categories? Then give these a try:
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Yellow: Ref noises
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Green: NBA Jam
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Blue: Sharpshooters
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Purple: College icons
Here are today’s Connections: Sports Edition categories
Need a little extra help? Today’s connections fall into the following categories:
Looking for Wordle today? Here’s the answer to today’s Wordle.
Ready for the answers? This is your last chance to turn back and solve today’s puzzle before we reveal the solutions.
Drumroll, please!
The solution to today’s Connections: Sports Edition #509 is…
What is the answer to Connections: Sports Edition today?
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Signal for Play to Stop – BUZZER, HORN, SIREN, WHISTLE
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Dunks – 360, BETWEEN-THE-LEGS, REVERSE, WINDMILL
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NBA 3-Point Contest Winners – HERRO, HIELD, LOVE, PIERCE
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College Mascots – BIG AL, BRUTUS, OTTO, RAMESES
Don’t feel down if you didn’t manage to guess it this time. There will be new sports Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
Are you also playing NYT Strands? See hints and answers for today’s Strands.
If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.
Not the day you’re after? Here’s the solution to today’s Connections.
Entertainment
Billy Zane's New Horror Comedy Announced
How It Started
One of Jonathan’s uncles shared with him X-Men comics from the early ’80s, starting a lifelong passion for superheroes. That same uncle introduced him to role-playing games with Dragon Warrior 3, creating a lifelong love for video games, reading, and writing.
The first gaming newsletter Jonathan wrote was in 1996 over America Online for his very first gaming club, The Society of Nus. With a membership of around 30 like-minded gamers, this turned out to be a sign of where he’d end up, but it took over 10 years to get there.
In 2009, Jonathan started writing news for TrueAchievements, helping the fast-growing gaming website to develop a News Bible, and putting in place policies and procedures that have stayed in place to this day. Soon after, Jonathan became the Community Manager for 360voice, another achievement-based website, with over 200,000 registered users and the home of many gaming contests.
When the PlayStation 4 came out, Jonathan switched to TrueTrophies, continuing to write gaming news, reviews, and opinion pieces. One of the original hosts of the TrueAchievements podcast, he’d also be a frequent guest on other podcasts related to achievements and gaming, while earning his Master’s in Library and Information Science.
In 2022, Jonathan left his job as a librarian to pursue writing full-time, working for GameRant and DualShockers as a news writer.
How It’s Going
Jonathan now works as a Deputy Editor for GIANT FREAKING ROBOT, continuing to live the dream of writing for a living. His co-workers include two cats, Poe and Sir Arthur Conan Doyle, that frequently spend his entire shift curled up at his feet.
When not working, Jonathan continues to enjoy reading, keeping up with comics, still playing video games, and attending every wrestling event he can find between Warhammer weekends.
Entertainment
NYT Pips hints, answers for February 14, 2026
Welcome to your guide to Pips, the latest game in the New York Times catalogue.
Released in August 2025, the Pips puts a unique spin on dominoes, creating a fun single-player experience that could become your next daily gaming habit.
Currently, if you’re stuck, the game only offers to reveal the entire puzzle, forcing you to move onto the next difficulty level and start over. However, we have you covered! Below are piecemeal answers that will serve as hints so that you can find your way through each difficulty level.
How to play Pips
If you’ve ever played dominoes, you’ll have a passing familiarity for how Pips is played. As we’ve shared in our previous hints stories for Pips, the tiles, like dominoes, are placed vertically or horizontally and connect with each other. The main difference between a traditional game of dominoes and Pips is the color-coded conditions you have to address. The touching tiles don’t necessarily have to match.
The conditions you have to meet are specific to the color-coded spaces. For example, if it provides a single number, every side of a tile in that space must add up to the number provided. It is possible – and common – for only half a tile to be within a color-coded space.
Here are common examples you’ll run into across the difficulty levels:
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Number: All the pips in this space must add up to the number.
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Equal: Every domino half in this space must be the same number of pips.
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Not Equal: Every domino half in this space must have a completely different number of pips.
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Less than: Every domino half in this space must add up to less than the number.
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Greater than: Every domino half in this space must add up to more than the number.
If an area does not have any color coding, it means there are no conditions on the portions of dominoes within those spaces.
Easy difficulty hints, answers for Feb. 14 Pips
Equal (1): Everything in this purple space must be equal to 1. The answer is 1-1, placed vertically; 1-5, placed vertically.
Number (5): Everything in this orange space must add up to 5. The answer is 3-6, placed vertically; 4-2, placed vertically.
Equal (4): Everything in this purple space must be equal to 4. The answer is 4-2, placed vertically; 5-4, placed vertically.
Number (5): Everything in this red space must add up to 5. The answer is 5-4, placed vertically.
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Medium difficulty hints, answers for Feb. 14 Pips
Equal (1): Everything in this space must be equal to 1. The answer is 4-1, placed horizontally; 1-5, placed vertically.
Greater Than (4): Everything in this space must be greater than 4. The answer is 1-5, placed vertically.
Equal (5): Everything in this dark blue space must be equal to 5. The answer is 2-5, placed vertically; 5-5, placed horizontally.
Equal (4): Everything in this orange space must be equal to 4. The answer is 4-4, placed horizontally; 0-4, placed vertically.
Equal (0): Everything in this red space must be equal to 0. The answer is 0-4, placed vertically; 0-3, placed horizontally.
Hard difficulty hints, answers for Feb. 14 Pips
Number (2): Everything in this space must add up to 2. The answer is 1-1, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 1-4, placed horizontally.
Number (4): Everything in this space must add up to 4. The answer is 1-4, placed horizontally.
Equal (3): Everything in this orange space must be equal to 3. The answer is 3-4, placed vertically; 3-3, placed horizontally.
Equal (2): Everything in this dark blue space must be equal to 2. The answer is 2-2, placed horizontally; 2-5, placed vertically.
Number (6): Everything in this space must add up to 6. The answer is 6-6, placed horizontally.
Number (10): Everything in this space must add up to 10. The answer is 1-5, placed horizontally; 2-5, placed vertically.
Equal (4): Everything in this green space must be equal to 4. The answer is 2-4, placed vertically; 3-4, placed vertically; 4-4, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 1-5, placed horizontally; 0-2, placed horizontally; 0-0, placed vertically.
If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.
