Entertainment
'Mario & Luigi: Brothership' review: Good combat and great visuals aren't enough
If you just watched someone play Mario & Luigi: Brothership for an hour or so, you might come away thinking it’s one of the best Switch games and/or RPGs of the year. Unfortunately, the game is much longer than an hour.
Brothership, the latest in the long-running brotherly RPG series starring Nintendo’s mascot and his idiot brother, has most of the component parts you need for an enjoyable adventure. The turn-based combat is as fun as ever, especially when paired with some of the most charming visuals ever in a 3D Mario game. It’s got a pretty solid set of build-crafting mechanics for a game aimed at a younger audience, too.
Combined with an endearing nautical setting, Brothership should be great — or at least really good. Unfortunately, it settles for something around “fine,” which still falls short of carrying it the distance.
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Brotherhip says bon voyage to the Mushroom Kingdom, for better or worse
The latest Mario & Luigi adventure (which does not involve original series development studio AlphaDream, which closed in 2019) has a propulsive enough premise to keep the player going, at least for a while.

Could really use some sea shanties.
Credit: Nintendo
There’s not much to it: Everyone gets whisked away from the Mushroom Kingdom to a new place called Concordia. At some point in the recent past, Concordia was a big continent united by the power of the Uni-tree. Of course, some bad things happened and now Concordia is a series of disconnected, drifting islands in a giant ocean. Mario and Luigi must journey across Concordia, reconnecting each island to the Uni-tree to restore harmony.
Mario’s various role-playing adventures have generally favored charm and humor over serious, grandiose storytelling à la Final Fantasy — and Brothership is no different. The bulk of the game is spent going from one island to another, spending anywhere between 30 and 90 minutes solving whatever their quirky local problem happens to be, and reconnecting it to the big tree. Most of the islands have pun names, as do many of the characters and enemies you’ll fight. It’s goofy and often clever.
Unfortunately, that’s kind of where the charm ends, at least in the writing. Brothership isn’t anywhere near as witty and outright funny as previous series entries like Bowser’s Inside Story were. It tries, and is never aggressively unfunny or anything like that, but it’s just kind of … there. Much of the dialogue failed to elicit any kind of response in me.
To its credit, Brothership does try to tell a somewhat socially relevant story about the power of connection. Electricity is the aesthetic theme of the day here, with most of the NPCs either looking like living ports or connectors with legs. Everything you do is in the service of bringing a divided people back together, whether in the micro on each island, or in the macro across the entire adventure.
Unfortunately, it doesn’t dig too deep beyond the surface on any of that, and often feels like window dressing to justify having a bunch of enemies and NPCs who look like HDMI connectors. Nearly every friendly NPC in Concordia has a power outlet for a face, which is fun in theory, but in practice, it makes most of them look like interchangeable Funko Pops. They lack personality, broadly speaking.
Compared to the colorful cast of the recent Paper Mario: The Thousand-Year Door remake, it’s no contest.
That Mario & Luigi combat can still sing
Thankfully, Brothership is still a pretty good RPG at its core. The part where you fight enemies is fun, and that was almost enough for me. Almost.

The hammer attacks are super satisfying.
Credit: Nintendo
Battles remain turn-based, as they always have been, and the basic premise of the older games still holds true here. Every attack involves both Mario and Luigi, so when they attack, they attack together. Every attack, from regular jump attacks to the more flashy Bros. Moves, requires timed button presses of some kind, and the same goes for dodging, defending, and countering enemy attacks.
This structure allows for two fundamental truths that keep the combat in Brothership engaging for most of its runtime. Watching Mario and Luigi do stuff together is really charming, and putting quick-time events in turn-based battles makes the proceedings feel just a bit more exciting. Stats don’t dictate whether an attack lands, you do.
All of these mechanics have been staples of previous Mario & Luigi games, so there’s nothing particularly novel here — even if they work well. Plugs do a lot to alleviate that problem. Eventually, a few hours too many into the game, you unlock the ability to craft and set plugs into a gradually expanding set of personal power outlets. Each plug has a different unique combat effect; one of them adds fire to every attack, while another automatically does quick-time events for you.
Each plug has a limited number of charges, and once those are depleted, it needs time to recharge. Once you’re deep enough into Brothership, this becomes pretty exciting. Hot-swapping plugs in and out during fights (blessedly, this doesn’t cost a turn) to fit each situation is tactically compelling. You have to consider which plugs you want to be active at the same time because there are hidden combos with bonus effects, too.

This plug makes it so attacks hit multiple enemies.
Credit: Nintendo
Juggling plugs wound up being the most fun part of Brothership for me, but it takes entirely too long (think 15 hours or so) to get to the point where you have an adequate number of both outlets and plugs to make this system work as intended.
Boss fights are also a highlight, though they also put a spotlight on one of Brothership’s shortcomings: There just aren’t enough of them. So many islands end with Mario and Luigi anticlimactically winning the day without any kind of dramatic confrontation at the end.
The really big, set-piece story boss fights are great, but I’d estimate there’s a single-digit number of those. What makes them cool is that they use “Luigi Logic,” a new mechanic that mostly manifests as ordering Luigi to smash boxes or hit switches outside of combat. In boss fights, though, Luigi Logic always opens up a unique, bespoke mechanic that can turn the fight on its head.
Here’s the problem: There’s not enough tactical depth to these. Picking the Luigi Logic action is always the right move when it’s available — and doing it right will always stun the boss, opening it up for huge damage. There’s no real consideration to be made about holding it for a big moment or anything like that. And again, this is something that happens far too infrequently in Brothership.
Still, once it starts hitting the right notes, the combat in Brothership does indeed become the best thing about the game. It’s just not without its flaws.
But this adventure asks too much of the combat

The platforming here is pleasant, if not especially demanding.
Credit: Nintendo
It’s problematic, then, that most of the stuff outside the combat ain’t great.
When you’re not fighting enemies, you’re most likely running around a series of relatively small islands that each have their own little stories to tell. Sometimes, you’re helping a star dancer find the right hair wax to keep his groove going, and other times, you’re helping a tribe of ice people become friends with a tribe of fire people.
But in practice, this usually means running to the next objective indicator while fighting enemies and solving relatively simple puzzles along the way. I do dig that Brothership plays more like a simple puzzle-platformer outside of combat than a traditional RPG. Generally speaking, the flow of fighting and puzzle solving is inoffensive, and at times, it’s actively pretty interesting.
The real downfall lies in the side quests. There are a decent number of these peppered throughout the game, and aside from “Very Important” ones that the game marks with red text, almost none of them are really worth doing. They almost all involve going back to some island you’ve already cleared out, talking to one or two people, maybe fighting an enemy, and then getting healing items as a reward.
If you really like Concordia’s characters, maybe that’s enough for you. Over time, though, it becomes tedious, especially in the instances when you have to manually sail somewhere. Sailing is not mechanically dense in Brothership whatsoever, as it mostly involves opening a map and clicking on where you’d like to go. The ship navigates itself very slowly by default, or very quickly if you optionally turn on fast sailing.
The idea, as explicitly stated by the game, is for you to set a destination and then go do other stuff for a while as your boat slowly makes its way over there. This would be fine if the side quests were interesting, but by and large, they are not. On a practical level, you’ll spend a lot of time turning on fast sailing and just staring at the map until your ship gets to its destination.
Wind Waker, this is not.
Last and certainly not least, with regards to gameplay, Brothership is just too long. The runtime can exceed 30 hours and probably a decent amount more if you feel like doing everything, but it runs out of tricks around hour 20.
Brothership is one of the best-looking Mario games
This Mario & Luigi game might lack charm in its characters and writing, but the visuals almost make up for that.

Those are my little guys right there.
Credit: Nintendo
Simply put, these are the most charming 3D renditions of Mario and Luigi I can remember. Most of Brothership’s world is lovingly rendered in the style of the old Game Boy Advance Mario & Luigi box/instruction manual art, with flat, solid colors and black outlines around everything. It looks like a polygonal cartoon, and both Mario and Luigi move around the world in exceedingly charming ways. Their proportions bend and stretch during battle animations, and these are by far the most expressive faces the two brothers have ever had.
One caveat, though: Performance isn’t great. The Switch is showing its age because this game occasionally chugs below its 30 frames per second target, even at times when there’s not much going on. Combat is mostly safe from this, at least.
The audio presentation is solid, too, if not quite as spectacular. Most of the music is brassy and jaunty, as one would expect from a modern Mario game. Very little (if any) of it will stick around in my brain for long, but that’s fine. I also enjoy that Mario and Luigi speak to people in fake Italian-sounding gibberish, which I’m pretty sure would get Nintendo canceled if it were done with almost any other language on Earth.
Is Mario & Luigi: Brothership worth getting?
I suspect where a given individual lands on Brothership will have a lot to do with how they feel about previous Mario & Luigi games.
If you’ve never played one, this could be a good starting point. Brothership’s brotherly combat is a real highlight, something that’s consistent across the whole series. Good combat and great visuals will likely be enough to hold your interest. I feel that it overstays its welcome, but you might not.
But anyone with any reverence for previous entries like Superstar Saga and Bowser’s Inside Story may feel like this is a case of too little, too late from Nintendo. Brothership is the first new game in this series in nearly a decade, and in some respects, it’s one of the worst. That doesn’t make it a bad game, but it’s merely OK, and by the standards of its predecessors, that’s not good enough.
Mario & Luigi: Brothership launches exclusively on Nintendo Switch on Nov. 7.
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Entertainment
Xiaomi 17 Ultra hands-on: The cameraphone with a monstrous zoom
Xiaomi’s Ultra line of phones has always been about one thing: Peak camera performance. The new Xiaomi 17 Ultra, launched ahead of MWC 2026 in Barcelona, pushes the boundaries once more, though it suffers from similar setbacks as its predecessors.
Note that there was no Xiaomi 16 Ultra; the company decided to skip that number and go straight from the Xiaomi 15 and 15 Ultra to Xiaomi 17 and 17 Ultra, likely to “catch up” with Apple, whose latest models also bear the number seventeen. Despite the change, the new Xiaomi phones are very much an evolution of last year’s flagship models.
On the phone side of things, the Xiaomi 17 Ultra is an extremely capable Android smartphone, with a 6.9-inch, 120Hz OLED display, a Snapdragon 8 Elite Gen 5 chip, 16GB of RAM, 512/1024GB of storage, and a 6,000mAh battery with 90W fast charging and 50W wireless charging. It comes in three colors: Black, White, and the sparkly Starlit Green (Xiaomi sent me a black unit, but the Starlit Green looks way cooler).

The 6.9-inch OLED display is excellent.
Credit: Stan Schroeder/Mashable
Where the Xiaomi 17 Ultra differs from the regular Xiaomi 17, which also debuted here in Barcelona, is mainly in screen size (6.9 vs. 6.3 inches), and the camera. The Ultra’s got a massive, Leica-branded camera array on the back, with a 50-megapixel main camera, a 200-megapixel telephoto camera, and a 50-megapixel ultra-wide camera, coupled with a 50-megapixel selfie camera on the front.

At 8.29mm thickness and 218 grams of weight, it’s the thinnest and lightest Xiaomi Ultra phone ever.
Credit: Stan Schroeder/Mashable
The 200-megapixel, 75-100mm telephoto camera gives this phone otherworldly zoom capabilities, with up to 17.2x of “optical-level zoom.” I’ve tried it out, and was able to take usable photos at 100x zoom or more, far beyond in the distance than what my naked I could see.
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Left:
This is what the XIaomi 17 Ultra’s telephoto camera can do.
Credit: Stan Schroeder/Mashable
Right:
Credit: Stan Schroeder/Mashable
Venture that far out, and AI takes the reins quite heavy handedly, which you’ll see in the way the system recreates the letters of a sign you took in the distance. Still, if you like the idea of having a camera that can take sharp photos of a flower that’s a hundred yards away, this is the phone to do it with.

Left:
Credit: Stan Schroeder/Mashable
Right:
The zoom on this phone is so good, it’s worth providing another example. It’s like having a set of binoculars.
Credit: Stan Schroeder/Mashable
To add an exclamation point to the phone’s camera capabilities, Xiaomi also sells two optional photography kits which consists of two different cases that turn the phone into something that really looks like a compact camera, and add a few buttons, visual details, and battery life to the mix. The smaller Xiaomi 17 Ultra Photography Kit makes more sense to me as the phone still retains somewhat normal dimensions; the two-part Xiaomi 17 Ultra Photography Kit Pro makes it a bit too big for my taste.

The photography kits look cool, but they make the phone a lot bulkier.
Credit: Stan Schroeder/Mashable
The kits, as cool as they may be, illustrate the most obvious drawback of this phone: it’s too much of a camera. It’s top heavy, has a smaller battery than the regular Xiaomi 17, and – due to its massive camera bump on the back – doesn’t support Xiaomi’s wireless, magnetic battery. Don’t get me wrong, this is one powerful phone, but it’s primarily aimed at photography enthusiasts. Kudos to Xiaomi for making the Ultra lighter than ever, though at 218 grams it’s still not exactly lightweight.
If you want your Xiaomi 17 Ultra to be a little more…Leica, there’s a special version just for you, shown as a surprise announcement during Xiaomi’s big unveiling in Barcelona. Called the Leica Leitzphone, it shares most of the specs with the Xiaomi 17 Ultra, but has a somewhat retro design which calls to mind classic Leica cameras, and a couple of Leica-specific photography modes.

This one is for the Leica fans.
Credit: Stan Schroeder/Mashable
It also has one extra feature: The ring surrounding its camera bump can be rotated to increase or decrease zoom. I’ve tried it out, and it appears to be quite precise, though you do have to be careful not to place your fingers in front of the lens while shooting.
The Xiaomi 17 Ultra starts at 1,499 euros in Europe; there’s no info on U.S. availability yet. The Leica Leitzphone is starting at a hefty price of 1,999 euros, and it will be available in select markets and locations.
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Mobile World Congress
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Entertainment
Xiaomis new hyper car concept has the strangest cockpit weve ever seen
Xiaomi likes to bring cars to Barcelona; the company gave us the first glimpse of its SU7 Ultra supercar during last year’s MWC in March.
This year, however, Xiaomi has unveiled something that’s pretty far out there, even by its own standards. Called the Xiaomi Vision Gran Turismo, it’s a hypercar that was designed to go really fast while slicing through the air in a way not many cars (or race cars, for that matter) can (Xiaomi says it’s been “sculpted by the wind”).

It feels kinda empty in there.
Credit: Stan Schroeder/Mashable
The company will bring the concept car to its MWC show floor in Barcelona on March 2, presumably when we’ll learn more about its powertrain, acceleration, battery, and other trivialities. Today, however, Xiaomi was mostly focused on how the air flows through the car, using a variety of wind tunnels and channels (and even a moving part on the car’s bottom) to make it more efficient.

The wheels and wheel covers are special, too.
Credit: Stan Schroeder/Mashable
Even the car’s wheels have special covers that are (somehow) magnetically set in place so they don’t rotate while the car moves, as that would also increase drag.
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I bet your car doesn’t have a cocoon-shaped sofa.
Credit: Stan Schroeder/Mashable
Inside, it gets even nuttier. The seats are out; instead, you sit in a “cocoon-shaped sofa” with an x-wing steering wheel with five tiny displays, some of which apparently double as (contextual?) buttons. Most of the things you associate with a traditional car are gone; instead, it’s you in that sofa-shaped cockpit, that steering wheel, and the road. The car’s a two-seater, so don’t expect to bring your family on a trip in this one.

Fortunately, you might be able to get a cocoon-shaped sofa/cockpit for your home.
Credit: Stan Schroeder/Mashable
In fact, most people probably won’t be able to afford a car like this, but Xiaomi’s got you covered, as it plans to release a gaming console/cockpit shaped just like the car’s cockpit, so you can race around in your own little cocoon in the relative safety of your home.
We don’t know how fast it goes. We don’t know where the batteries are, given that the car appears to be mostly wind tunnels under that cockpit. We don’t know if it’s ever going to make it to market. But boy, does it all look cool.
We’ll hopefully find out more on March 2 when that show floor opens, so stay tuned for pics and videos.
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Mobile World Congress
Xiaomi
Entertainment
NYT Connections hints today: Clues, answers for March 1, 2026
The NYT Connections puzzle today is not too difficult to solve if you’re a frequent flyer.
Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
What is Connections?
The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
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Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.
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Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
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Here’s a hint for today’s Connections categories
Want a hint about the categories without being told the categories? Then give these a try:
Here are today’s Connections categories
Need a little extra help? Today’s connections fall into the following categories:
Looking for Wordle today? Here’s the answer to today’s Wordle.
Ready for the answers? This is your last chance to turn back and solve today’s puzzle before we reveal the solutions.
Drumroll, please!
The solution to today’s Connections #994 is…
What is the answer to Connections today
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Little bite: CANAPÉ, FINGER FOOD, HORS D’OEUVRE, TAPA
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Construction equipment: HARD HAT, LADDER, NAIL GUN, TOOL BELT
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Vacation emoji: AIRPLANE, LUGGAGE, PALM TREE, SMILING FACE WITH SUNGLASSES
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Things you don’t eat that end in foods: COPYPASTA, JOHANNESBURGER, KNUCKLE SANDWICH, LICORICE PIZZA
Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
Are you also playing NYT Strands? Get all the Strands hints you need for today’s puzzle.
If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.
Not the day you’re after? Here’s the solution to yesterday’s Connections.
