Entertainment
Violent, R-Rated Action Thriller On Netflix Is A Certified Fresh Winning Ticket
By Robert Scucci
| Published

If I ever won a $156 million lottery jackpot, I wouldn’t tell anyone, but there would be signs. First, I’d fake my own death, only to resurface a couple weeks later wearing a fake mustache and going about my business as usual.
When approached by people who say, “Hey, didn’t you just die?” my answer would be simple: “That wasn’t me, that was the impostor.” When they inevitably respond with “What?”, I’d say “Huh?” throw a smoke bomb on the ground, and run away because I’d have enough disposable income for a limitless supply of smoke bombs. Then I’d fake my death again, this time resurfacing a couple weeks later with a goatee.

I’d repeat this process a dozen or so times until the novelty wears off. Then I’d fake my death for real and retire to my underground bunker. My intended elusive methods may seem insane, but this rock solid plan is nothing compared to what happens in 2023’s Your Lucky Day. Here, a guy wins the jackpot at a convenience store, brags about it loudly, and immediately gets compromised by another patron who just so happens to be hard up for cash and willing to do whatever it takes to claim the ticket.
A Terrible Plan, And Its Many Escalations
In Your Lucky Day, we’re first introduced to a low-level drug dealer named Sterling (Angus Cloud), who gets robbed during a deal gone wrong. Not knowing how to recoup his losses, Sterling pops into a convenience store to take a quick breather. Inside, the store’s owner, Amir (Mousa Hussein Kraish), and a regular customer, Mr. Laird (Spencer Garrett), are making small talk while Mr. Laird scans his Mega Ball tickets at the lottery kiosk to see if he won anything. Also in the store are Abraham (Elliot Knight), his pregnant girlfriend Ana (Jessica Garza), and a cop named Cody (Sterling Beaumon).

Here’s how it all goes down. Ana and Abraham are grabbing ice cream, Cody is in the bathroom, and Mr. Laird discovers he just won the $156 million jackpot. Sterling tapes a makeshift mask made from a Mega Ball flyer to his face and decides to rob the store to take the ticket. The scuffle that follows brings Cody out of the bathroom with his weapon drawn. In the ensuing chaos, Cody accidentally kills Mr. Laird. Sterling, who now has nothing to lose and everything to gain, shoots Cody, presumably killing him as well.
Sterling locks down the store and demands that Ana, Abraham, and Amir help him dispose of the bodies, but not before discussing how they’ll split the winnings. Everybody is understandably apprehensive, especially since the winning ticket is now tied to a fatal robbery, potentially rendering it useless. Still, they come up with a plan that, on paper, allows them to get rid of the bodies without drawing suspicion, cash in the jackpot, and go their separate ways. Or so they think. The plan sounds airtight until unexpected complications start piling up.
Unexpected, But Welcome Lead Role Switcheroo

Kicking off from Sterling’s perspective, Your Lucky Day pivots quickly once the robbery spirals out of control. Sterling may have secured the Mega Ball ticket, but he’s still a low-level criminal thinking one step ahead at best. Ana, one of his hostages, gradually takes control of the situation, and it’s the best part of the movie.
Ana is nine months pregnant and rightfully terrified by everything that’s happened, but that doesn’t stop her from stepping up. She’s calculating, sharp, and quick to map out a contingency plan that makes you wonder what kind of crime lord she was in a past life. What she doesn’t anticipate is that Cody’s corrupt cop family is looking for him, and they’re closing in fast.

Your Lucky Day is a tight, low-budget thriller with more charm than its back-pocket production values would suggest. It tells a simple story, and that simplicity works because of how fast it escalates and how confidently it throws curveballs at the audience.
Watching how quickly everybody adjusts to the situation once they realize they could walk away from this never worrying about money again is half the fun. Loyalties shift, nerves fray, and the stakes keep climbing as the walls close in, but you’ll want to stick around to see how it all plays out.


As of this writing, Your Lucky Day is streaming on Netflix.
Entertainment
Billy Zane's New Horror Comedy Announced
How It Started
One of Jonathan’s uncles shared with him X-Men comics from the early ’80s, starting a lifelong passion for superheroes. That same uncle introduced him to role-playing games with Dragon Warrior 3, creating a lifelong love for video games, reading, and writing.
The first gaming newsletter Jonathan wrote was in 1996 over America Online for his very first gaming club, The Society of Nus. With a membership of around 30 like-minded gamers, this turned out to be a sign of where he’d end up, but it took over 10 years to get there.
In 2009, Jonathan started writing news for TrueAchievements, helping the fast-growing gaming website to develop a News Bible, and putting in place policies and procedures that have stayed in place to this day. Soon after, Jonathan became the Community Manager for 360voice, another achievement-based website, with over 200,000 registered users and the home of many gaming contests.
When the PlayStation 4 came out, Jonathan switched to TrueTrophies, continuing to write gaming news, reviews, and opinion pieces. One of the original hosts of the TrueAchievements podcast, he’d also be a frequent guest on other podcasts related to achievements and gaming, while earning his Master’s in Library and Information Science.
In 2022, Jonathan left his job as a librarian to pursue writing full-time, working for GameRant and DualShockers as a news writer.
How It’s Going
Jonathan now works as a Deputy Editor for GIANT FREAKING ROBOT, continuing to live the dream of writing for a living. His co-workers include two cats, Poe and Sir Arthur Conan Doyle, that frequently spend his entire shift curled up at his feet.
When not working, Jonathan continues to enjoy reading, keeping up with comics, still playing video games, and attending every wrestling event he can find between Warhammer weekends.
Entertainment
NYT Pips hints, answers for February 14, 2026
Welcome to your guide to Pips, the latest game in the New York Times catalogue.
Released in August 2025, the Pips puts a unique spin on dominoes, creating a fun single-player experience that could become your next daily gaming habit.
Currently, if you’re stuck, the game only offers to reveal the entire puzzle, forcing you to move onto the next difficulty level and start over. However, we have you covered! Below are piecemeal answers that will serve as hints so that you can find your way through each difficulty level.
How to play Pips
If you’ve ever played dominoes, you’ll have a passing familiarity for how Pips is played. As we’ve shared in our previous hints stories for Pips, the tiles, like dominoes, are placed vertically or horizontally and connect with each other. The main difference between a traditional game of dominoes and Pips is the color-coded conditions you have to address. The touching tiles don’t necessarily have to match.
The conditions you have to meet are specific to the color-coded spaces. For example, if it provides a single number, every side of a tile in that space must add up to the number provided. It is possible – and common – for only half a tile to be within a color-coded space.
Here are common examples you’ll run into across the difficulty levels:
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Number: All the pips in this space must add up to the number.
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Equal: Every domino half in this space must be the same number of pips.
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Not Equal: Every domino half in this space must have a completely different number of pips.
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Less than: Every domino half in this space must add up to less than the number.
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Greater than: Every domino half in this space must add up to more than the number.
If an area does not have any color coding, it means there are no conditions on the portions of dominoes within those spaces.
Easy difficulty hints, answers for Feb. 14 Pips
Equal (1): Everything in this purple space must be equal to 1. The answer is 1-1, placed vertically; 1-5, placed vertically.
Number (5): Everything in this orange space must add up to 5. The answer is 3-6, placed vertically; 4-2, placed vertically.
Equal (4): Everything in this purple space must be equal to 4. The answer is 4-2, placed vertically; 5-4, placed vertically.
Number (5): Everything in this red space must add up to 5. The answer is 5-4, placed vertically.
Mashable Top Stories
Medium difficulty hints, answers for Feb. 14 Pips
Equal (1): Everything in this space must be equal to 1. The answer is 4-1, placed horizontally; 1-5, placed vertically.
Greater Than (4): Everything in this space must be greater than 4. The answer is 1-5, placed vertically.
Equal (5): Everything in this dark blue space must be equal to 5. The answer is 2-5, placed vertically; 5-5, placed horizontally.
Equal (4): Everything in this orange space must be equal to 4. The answer is 4-4, placed horizontally; 0-4, placed vertically.
Equal (0): Everything in this red space must be equal to 0. The answer is 0-4, placed vertically; 0-3, placed horizontally.
Hard difficulty hints, answers for Feb. 14 Pips
Number (2): Everything in this space must add up to 2. The answer is 1-1, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 1-4, placed horizontally.
Number (4): Everything in this space must add up to 4. The answer is 1-4, placed horizontally.
Equal (3): Everything in this orange space must be equal to 3. The answer is 3-4, placed vertically; 3-3, placed horizontally.
Equal (2): Everything in this dark blue space must be equal to 2. The answer is 2-2, placed horizontally; 2-5, placed vertically.
Number (6): Everything in this space must add up to 6. The answer is 6-6, placed horizontally.
Number (10): Everything in this space must add up to 10. The answer is 1-5, placed horizontally; 2-5, placed vertically.
Equal (4): Everything in this green space must be equal to 4. The answer is 2-4, placed vertically; 3-4, placed vertically; 4-4, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 1-5, placed horizontally; 0-2, placed horizontally; 0-0, placed vertically.
If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.
Entertainment
Starfleet Academy Stops Playing Around With Standout Episode Perfect For Actual Trekkies
By Chris Snellgrove
| Published

Starfleet Academy has proven divisive to fans in large part because it is a strange brew: great actors and top-notch special effects mixed with weird characterization and writing straight out of an early aughts boner comedy. Defenders of the show have maintained that everyone just needs to give the series more time to find its space legs, and the latest episode may have effectively proved them right. “Come, Let’s Away” drops the awkward, forced humor of earlier episodes to deliver a tale full of action, romance, and higher stakes than Starfleet Academy has ever had before.
Part of what makes this particular Starfleet Academy episode so effective is the misdirection baked directly into its plot. “Come, Let’s Away” starts out with scenes of our characters hooking up, and it wisely leverages the solid chemistry between Caleb and Tarima before jumping into the main plot: a joint training exercise where Academy and War College cadets must restart a derelict starship. But when those cadets are kidnapped by killer cannibals, Chancellor Ake must turn to her old nemesis, Nus Braka, for help in saving her students’ lives.
Somehow, Star Trek Returned

For Star Trek fans wanting Starfleet Academy to be more like the Golden Age of Star Trek, this is the episode you’ve been waiting for. First of all, it employs tropes and story beats very familiar to The Next Generation: for example, the cadets having to restart an old starship feels a lot like Riker having to get the USS Hathaway working for war games in “Peak Performance.” Speaking of Number One, “Come, Let’s Away” leans into Caleb and Tarima being the new Riker/Troi by giving them an Imzadi-esque mind link and having their shared romantic connection be a major key to resolving this plot.
While some Star Trek fans have enjoyed the show’s often lowbrow humor, I felt that this Starfleet Academy episode was much stronger for ditching the jokes and giving us an episode that plays out like a tense action thriller. From the moment they are captured, it is clear that our heroes are in mortal danger from bad guys (the Furies) who simply don’t play around. This is made abundantly clear when they partially eat a charismatic War College instructor (!) and then shoot his body out of the airlock to send a message to Starfleet.
The New Big Bad Is Finally Scary

The Furies are so dangerous that Chancellor Ake, at the urging of Admiral Vance, requests the help of Nus Braka, a notorious space pirate who has dealt with these foes before. This is definitely a stronger performance from Paul Giamatti than we saw in the first Starfleet Academy episode, and it helps that he is written much better. While his dialogue still has a few rough edges (like when he describes himself as “wanked” and “spanked”), he mostly comes off as genuinely dangerous, and his weirdly intimate interactions with Ake make him seem less like a Scooby-Doo villain and more like a flamboyant Hannibal Lecter.
Nus Braka is actually the personification of this episode’s greatest strengths: that it’s not afraid to raise the stakes by putting likable characters in mortal danger. In addition to offing the fun new War College instructor (and beware some major spoilers from here on out), they also kill B’avi, arguably the most likable of the War College cadets. Thanks to Nus Braka completely outwitting the Federation, his buddies were able to destroy a Starfleet vessel and ransack a starbase, giving this episode a shockingly high body count.
By Their Powers Combined

“Come, Let’s Away” is a far cry from the more carefree adventures of Starfleet Academy, but the grim subject matter also lends the show something it has desperately needed: some narrative weight. Previously, the show’s constant need to undercut tension robbed various episodes of their power, like filling the big, emotional Sisko episode with jokes about flatulence and genitalia. Also, it was tough to take SAM (a fairly solid character in her own right) very seriously in that Sisko episode because she spent most of her time onscreen talking and acting like a deranged TikTok skit come to life.
But SAM really shines in “Come, Let’s Away,” utilizing her powers in a logical way to restore power to a derelict vessel. Tarima uses her powers in a similarly logical way, and once she fully unleashes her abilities to pop some dude’s heads (Scanners-style!), we see how dangerous a Betazed warrior can be. Caleb also shines, both as Tarima’s partner in telepathic crime and as someone more resourceful than the average member of either the Academy or the War College.
The Ensemble Cast Finally Shines

While the plot involved sidelining some of the main characters (Darem and the Doctor mostly do little more than twiddle their thumbs), this episode of Starfleet Academy did a great job of highlighting most of the ensemble cast. The youngsters got to finally stop being quippy cadets and put their training to use in a life-and-death situation, and they all brought unique strengths to the table while working as a team. In this way, this is probably the most traditional Star Trek episode we have seen so far, and to my surprise, it really left me wanting more.
From the beginning, I have been one of Starfleet Academy’s harshest critics, but it’s not because I want the show to fail; the cast is talented, the SFX are beautiful, and the writers (especially Tawny Newsome) are passionate about the franchise. However, episodes are frequently hampered by bad comedy and low-stakes, teenage drama. To make matters worse, the show occasionally makes huge changes to the lore (like making most Klingons extinct in an offscreen event) that inevitably upset old-school Star Trek fans.
However, “Come, Let’s Away” ditches both the forced comedy and the teen drama, and we get to see these young characters deal with the most Star Trek situation of them all: an Away Team mission that goes catastrophically wrong. The characters are competent, the stakes are high, and the new villains are generally loathsome, adding to the show’s own lure rather than (ahem) cannibalizing older lore. Speaking of loathsome, Giamatti’s Nus Braka establishes himself as the guy you love to hate, and the combination of his master manipulation and his casual cruelty has made this former joke of a character as chilling as Gul Dukat ever was.
Is The New Star Trek Series Finally Worth Watching?

Only time will tell if Starfleet Academy can keep up the breathtaking momentum of this episode: Vance promises that capturing Braka is now Starfleet’s highest priority, and I can only imagine Chancellor Ake (who was uncharacteristically subdued for most of this episode) is itching for payback. This (plus Tarima being in critical condition) certainly implies that the rest of the season will be relatively serious, which is a relief to fans like me who have hated the hokey humor. Of course, the show has been wildly uneven from the beginning, so we may very well be back to goofy shenanigans in the very next episode.
Optimistically, though, I want to believe that Starfleet Academy writers have successfully pulled the rug on our expectations, pivoting the show from a goofy YA comedy fest to something more in line with the golden age of Star Trek. This would be a great way to thread the needle of appealing to older and younger fans, and it would even match the general arc of most YA stories (which inevitably pit their young protagonists against serious, seemingly unstoppable foes). If (and it’s admittedly a big if) that happens, Starfleet Academy could do what NuTrek has been failing to do for nearly a decade: bring generations of fans together in their love of the greatest sci-fi franchise ever made.

