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NYT Pips hints, answers for February 14, 2026

Welcome to your guide to Pips, the latest game in the New York Times catalogue.

Released in August 2025, the Pips puts a unique spin on dominoes, creating a fun single-player experience that could become your next daily gaming habit.

Currently, if you’re stuck, the game only offers to reveal the entire puzzle, forcing you to move onto the next difficulty level and start over. However, we have you covered! Below are piecemeal answers that will serve as hints so that you can find your way through each difficulty level.

How to play Pips

If you’ve ever played dominoes, you’ll have a passing familiarity for how Pips is played. As we’ve shared in our previous hints stories for Pips, the tiles, like dominoes, are placed vertically or horizontally and connect with each other. The main difference between a traditional game of dominoes and Pips is the color-coded conditions you have to address. The touching tiles don’t necessarily have to match.

The conditions you have to meet are specific to the color-coded spaces. For example, if it provides a single number, every side of a tile in that space must add up to the number provided. It is possible – and common – for only half a tile to be within a color-coded space.

Here are common examples you’ll run into across the difficulty levels:

  • Number: All the pips in this space must add up to the number.

  • Equal: Every domino half in this space must be the same number of pips.

  • Not Equal: Every domino half in this space must have a completely different number of pips.

  • Less than: Every domino half in this space must add up to less than the number.

  • Greater than: Every domino half in this space must add up to more than the number.

If an area does not have any color coding, it means there are no conditions on the portions of dominoes within those spaces.

Easy difficulty hints, answers for Feb. 14 Pips

Equal (1): Everything in this purple space must be equal to 1. The answer is 1-1, placed vertically; 1-5, placed vertically.

Number (5): Everything in this orange space must add up to 5. The answer is 3-6, placed vertically; 4-2, placed vertically.

Equal (4): Everything in this purple space must be equal to 4. The answer is 4-2, placed vertically; 5-4, placed vertically.

Number (5): Everything in this red space must add up to 5. The answer is 5-4, placed vertically.

Medium difficulty hints, answers for Feb. 14 Pips

Equal (1): Everything in this space must be equal to 1. The answer is 4-1, placed horizontally; 1-5, placed vertically.

Greater Than (4): Everything in this space must be greater than 4. The answer is 1-5, placed vertically.

Equal (5): Everything in this dark blue space must be equal to 5. The answer is 2-5, placed vertically; 5-5, placed horizontally.

Equal (4): Everything in this orange space must be equal to 4. The answer is 4-4, placed horizontally; 0-4, placed vertically.

Equal (0): Everything in this red space must be equal to 0. The answer is 0-4, placed vertically; 0-3, placed horizontally.

Hard difficulty hints, answers for Feb. 14 Pips

Number (2): Everything in this space must add up to 2. The answer is 1-1, placed horizontally.

Number (1): Everything in this space must add up to 1. The answer is 1-4, placed horizontally.

Number (4): Everything in this space must add up to 4. The answer is 1-4, placed horizontally.

Equal (3): Everything in this orange space must be equal to 3. The answer is 3-4, placed vertically; 3-3, placed horizontally.

Equal (2): Everything in this dark blue space must be equal to 2. The answer is 2-2, placed horizontally; 2-5, placed vertically.

Number (6): Everything in this space must add up to 6. The answer is 6-6, placed horizontally.

Number (10): Everything in this space must add up to 10. The answer is 1-5, placed horizontally; 2-5, placed vertically.

Equal (4): Everything in this green space must be equal to 4. The answer is 2-4, placed vertically; 3-4, placed vertically; 4-4, placed horizontally.

Number (1): Everything in this space must add up to 1. The answer is 1-5, placed horizontally; 0-2, placed horizontally; 0-0, placed vertically.

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

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Billy Zane's New Horror Comedy Announced

How It Started

One of Jonathan’s uncles shared with him X-Men comics from the early ’80s, starting a lifelong passion for superheroes. That same uncle introduced him to role-playing games with Dragon Warrior 3, creating a lifelong love for video games, reading, and writing.

The first gaming newsletter Jonathan wrote was in 1996 over America Online for his very first gaming club, The Society of Nus. With a membership of around 30 like-minded gamers, this turned out to be a sign of where he’d end up, but it took over 10 years to get there.

In 2009, Jonathan started writing news for TrueAchievements, helping the fast-growing gaming website to develop a News Bible, and putting in place policies and procedures that have stayed in place to this day. Soon after, Jonathan became the Community Manager for 360voice, another achievement-based website, with over 200,000 registered users and the home of many gaming contests.

When the PlayStation 4 came out, Jonathan switched to TrueTrophies, continuing to write gaming news, reviews, and opinion pieces. One of the original hosts of the TrueAchievements podcast, he’d also be a frequent guest on other podcasts related to achievements and gaming, while earning his Master’s in Library and Information Science.

In 2022, Jonathan left his job as a librarian to pursue writing full-time, working for GameRant and DualShockers as a news writer.

How It’s Going

Jonathan now works as a Deputy Editor for GIANT FREAKING ROBOT, continuing to live the dream of writing for a living. His co-workers include two cats, Poe and Sir Arthur Conan Doyle, that frequently spend his entire shift curled up at his feet.

When not working, Jonathan continues to enjoy reading, keeping up with comics, still playing video games, and attending every wrestling event he can find between Warhammer weekends.

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Starfleet Academy Stops Playing Around With Standout Episode Perfect For Actual Trekkies

By Chris Snellgrove
| Published

Starfleet Academy has proven divisive to fans in large part because it is a strange brew: great actors and top-notch special effects mixed with weird characterization and writing straight out of an early aughts boner comedy. Defenders of the show have maintained that everyone just needs to give the series more time to find its space legs, and the latest episode may have effectively proved them right. “Come, Let’s Away” drops the awkward, forced humor of earlier episodes to deliver a tale full of action, romance, and higher stakes than Starfleet Academy has ever had before.

Part of what makes this particular Starfleet Academy episode so effective is the misdirection baked directly into its plot. “Come, Let’s Away” starts out with scenes of our characters hooking up, and it wisely leverages the solid chemistry between Caleb and Tarima before jumping into the main plot: a joint training exercise where Academy and War College cadets must restart a derelict starship. But when those cadets are kidnapped by killer cannibals, Chancellor Ake must turn to her old nemesis, Nus Braka, for help in saving her students’ lives. 

Somehow, Star Trek Returned

For Star Trek fans wanting Starfleet Academy to be more like the Golden Age of Star Trek, this is the episode you’ve been waiting for. First of all, it employs tropes and story beats very familiar to The Next Generation: for example, the cadets having to restart an old starship feels a lot like Riker having to get the USS Hathaway working for war games in “Peak Performance.” Speaking of Number One, “Come, Let’s Away” leans into Caleb and Tarima being the new Riker/Troi by giving them an Imzadi-esque mind link and having their shared romantic connection be a major key to resolving this plot.

While some Star Trek fans have enjoyed the show’s often lowbrow humor, I felt that this Starfleet Academy episode was much stronger for ditching the jokes and giving us an episode that plays out like a tense action thriller. From the moment they are captured, it is clear that our heroes are in mortal danger from bad guys (the Furies) who simply don’t play around. This is made abundantly clear when they partially eat a charismatic War College instructor (!) and then shoot his body out of the airlock to send a message to Starfleet. 

The New Big Bad Is Finally Scary

The Furies are so dangerous that Chancellor Ake, at the urging of Admiral Vance, requests the help of Nus Braka, a notorious space pirate who has dealt with these foes before. This is definitely a stronger performance from Paul Giamatti than we saw in the first Starfleet Academy episode, and it helps that he is written much better. While his dialogue still has a few rough edges (like when he describes himself as “wanked” and “spanked”), he mostly comes off as genuinely dangerous, and his weirdly intimate interactions with Ake make him seem less like a Scooby-Doo villain and more like a flamboyant Hannibal Lecter.

Nus Braka is actually the personification of this episode’s greatest strengths: that it’s not afraid to raise the stakes by putting likable characters in mortal danger. In addition to offing the fun new War College instructor (and beware some major spoilers from here on out), they also kill B’avi, arguably the most likable of the War College cadets. Thanks to Nus Braka completely outwitting the Federation, his buddies were able to destroy a Starfleet vessel and ransack a starbase, giving this episode a shockingly high body count.

By Their Powers Combined

“Come, Let’s Away” is a far cry from the more carefree adventures of Starfleet Academy, but the grim subject matter also lends the show something it has desperately needed: some narrative weight. Previously, the show’s constant need to undercut tension robbed various episodes of their power, like filling the big, emotional Sisko episode with jokes about flatulence and genitalia. Also, it was tough to take SAM (a fairly solid character in her own right) very seriously in that Sisko episode because she spent most of her time onscreen talking and acting like a deranged TikTok skit come to life.

But SAM really shines in “Come, Let’s Away,” utilizing her powers in a logical way to restore power to a derelict vessel. Tarima uses her powers in a similarly logical way, and once she fully unleashes her abilities to pop some dude’s heads (Scanners-style!), we see how dangerous a Betazed warrior can be. Caleb also shines, both as Tarima’s partner in telepathic crime and as someone more resourceful than the average member of either the Academy or the War College.

The Ensemble Cast Finally Shines

While the plot involved sidelining some of the main characters (Darem and the Doctor mostly do little more than twiddle their thumbs), this episode of Starfleet Academy did a great job of highlighting most of the ensemble cast. The youngsters got to finally stop being quippy cadets and put their training to use in a life-and-death situation, and they all brought unique strengths to the table while working as a team. In this way, this is probably the most traditional Star Trek episode we have seen so far, and to my surprise, it really left me wanting more.

From the beginning, I have been one of Starfleet Academy’s harshest critics, but it’s not because I want the show to fail; the cast is talented, the SFX are beautiful, and the writers (especially Tawny Newsome) are passionate about the franchise. However, episodes are frequently hampered by bad comedy and low-stakes, teenage drama. To make matters worse, the show occasionally makes huge changes to the lore (like making most Klingons extinct in an offscreen event) that inevitably upset old-school Star Trek fans.

However, “Come, Let’s Away” ditches both the forced comedy and the teen drama, and we get to see these young characters deal with the most Star Trek situation of them all: an Away Team mission that goes catastrophically wrong. The characters are competent, the stakes are high, and the new villains are generally loathsome, adding to the show’s own lure rather than (ahem) cannibalizing older lore. Speaking of loathsome, Giamatti’s Nus Braka establishes himself as the guy you love to hate, and the combination of his master manipulation and his casual cruelty has made this former joke of a character as chilling as Gul Dukat ever was.  

Is The New Star Trek Series Finally Worth Watching?

Only time will tell if Starfleet Academy can keep up the breathtaking momentum of this episode: Vance promises that capturing Braka is now Starfleet’s highest priority, and I can only imagine Chancellor Ake (who was uncharacteristically subdued for most of this episode) is itching for payback. This (plus Tarima being in critical condition) certainly implies that the rest of the season will be relatively serious, which is a relief to fans like me who have hated the hokey humor. Of course, the show has been wildly uneven from the beginning, so we may very well be back to goofy shenanigans in the very next episode.

Optimistically, though, I want to believe that Starfleet Academy writers have successfully pulled the rug on our expectations, pivoting the show from a goofy YA comedy fest to something more in line with the golden age of Star Trek. This would be a great way to thread the needle of appealing to older and younger fans, and it would even match the general arc of most YA stories (which inevitably pit their young protagonists against serious, seemingly unstoppable foes). If (and it’s admittedly a big if) that happens, Starfleet Academy could do what NuTrek has been failing to do for nearly a decade: bring generations of fans together in their love of the greatest sci-fi franchise ever made.


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Netflix's Surreal, R-Rated 80s Comedy Is Master Director's Secret Masterpiece

By Robert Scucci
| Published

After Hours 1985

Whenever I think about movies associated with Martin Scorsese, I immediately think about mobsters and crimelords and nothing else, because that’s what he’s best known for. The first films that come to mind are Goodfellas, The Departed, and Bringing Out the Dead, all excellent movies worth their weight in critical acclaim. At 37 years old, though, I’m just now learning about a subgenre popularized in the 80s known as the Yuppie Nightmare Cycle, which mixes film noir motifs with elements of screwball comedy, as can be seen in 1985’s After Hours.

Written by Joseph Minion and directed by Scorsese, After Hours is my official introduction to the subgenre in my own headcanon, though I’m sure I’ve seen movies that fall into this wheelhouse before becoming familiar with the term. What can I say? I’m only human, I go on too many cinematic side quests, and as a result I have blind spots. You don’t know what you don’t know, but now that I do know, I need more of what films like After Hours have to offer because it contains just about everything I’m looking for in a movie.

A Fugue State Of Terrible Decisions

After Hours 1985

After Hours earns its keep by continually escalating its premise to increasingly absurd extremes. We’re introduced to Paul Hackett (Griffin Dunne), a white-collar word processor working in New York City. He’s conventionally handsome, professionally respected, has a nice apartment, and dresses well. Despite all of this, he lives alone and leads a seemingly hollow life.

While grabbing a bite at a café one night, Paul bonds over the book he’s reading, Tropic of Cancer by Henry Miller, with Marcy Franklin (Rosanna Arquette). She briefly talks about herself and her roommate, Kiki (Linda Fiorentino), a sculptor whose claim to fame is making papier-mâché paperweights shaped like bagels. Feigning interest in these sculptures so he can go back to her place, presumably to hook up, Paul gets Marcy’s phone number and the address she shares with Kiki.

After Hours 1985

From this point forward in After Hours, Paul’s life takes a turn for the worse in increasingly ridiculous fashion. He loses the only $20 he has on him when his speed-demon taxi driver causes it to blow out the window. Kiki comes onto him after asking for help with a giant sculpture of a screaming man. Marcy grows more unstable the longer he’s around her. Paul leaves the apartment fully intending to go home, but his standard 9 to 5 existence hasn’t prepared him for the fact that subway fare jumps at midnight, and the pocket change he has on hand isn’t enough to cover it.

Far from home, broke, and stuck in the rain, Paul relies on the kindness of strangers to get back to his apartment. This proves to be a misguided approach because every step forward shoves him two steps back, and the people he runs into only make matters worse. Marcy commits suicide in his absence, and the owner of the bar where he seeks shelter, Tom (John Heard), who is her boyfriend, receives the phone call informing him of her death.

Paul, who previously exchanged his own apartment keys for Tom’s as a sign of good faith so he could grab money from the register to afford subway fare, is mistakenly identified as the burglar who’s been terrorizing the neighborhood. A mob forms with every intention of either turning him over to the authorities or killing him. It goes on like this for 90 relentless minutes, so I’ll spare you the granular details.

Can’t Live With ‘Em … 

Throughout Paul’s journey in After Hours, he runs into woman after woman who make aggressive advances toward him, often emasculating him in the process, then spiraling when they realize he’s not interested and just wants to get home. From perfect stranger Marcy, to sculptor Kiki, to bartender Julie (Teri Garr), to Mr. Softee driver Gail (Catherine O’Hara), to June (Verna Bloom), who is also a sculptor, Paul keeps sprinting toward bad luck in the form of unwanted female companionship as if it were his true calling. The humor comes from the irony of it all, as Paul’s only reason for venturing out in the first place was to meet a woman with the hopes of taking her out on a date.

After Hours 1985

After Hours is equal parts neo-noir and slapstick comedy, and it’s impossible to watch without feeling absolutely exhausted on Paul’s behalf. Griffin Dunne’s facial expressions, spanning deadpan dread, astonishment, and pure bewilderment, make this an entertaining outing from start to finish because of how fully he commits to the premise. If you’re in the mood for the worst night out imaginable and want to experience it by laughing at someone else’s expense, you can stream After Hours on Netflix as of this writing.


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