Connect with us

Entertainment

'Metaphor: ReFantazio' review in progress: The 'Final Fantasy XV' I've always wanted

Disclaimer: This is a review-in-progress, as I haven’t finished this game yet. As such, the score is subject to change.

I’ve spent nearly a decade aggressively trying to like Persona 5 as much as everyone else I know, but it turns out the trick was just to wait until the chief creatives behind it made a different game instead.

Metaphor: ReFantazio is, in its own way, the game of my dreams. That’s because it takes everything good about Persona, including the effervescent sense of style, fun turn-based combat, and engaging calendar-based structure, and recontextualizes it into a substantially more interesting experience. By ditching the trappings of modern Japanese high schools and embracing a unique, colorful fantasy world with a fun road trip conceit, Metaphor rises above the limitations of its spiritual predecessor.

Persona series director Katsura Hashino (with character artist Shigenori Soejima and composer Shoji Meguro, among others) has put his name on something special, provided the game doesn’t completely fall apart in the third act. After about 40 hours, though, I’m in love. 

I just can’t wait to be king 

Metaphor: ReFantazio protagonist with fairy

Our hero for this journey.
Credit: Sega/Atlus

Fair warning: I haven’t seen the end of Metaphor’s story yet, so I can’t pass full judgment right now. But so far, so good.

Rather unlike the Persona series, which has traditionally melded a real-world setting with supernatural nonsense, Metaphor cuts out the middleman and is a full-on fantasy adventure. The United Kingdom of Euchronia’s king has been assassinated and, thanks to a series of simultaneously wacky and very cool magical shenanigans, a new contest for the throne has been declared. Anyone can sign up and whoever gains the trust of the people (as judged by magic) through a series of kingly challenges around the world is declared king at the end.

Naturally, our protagonist joins the fray, accompanied by a diverse, constantly growing group of friends along the way. As one might expect, the contest for the throne is made exponentially more complicated by the circumstances around it. The true heir is either missing or dead, depending on who you ask. There’s an unwritten but widely accepted racial hierarchy that favors some tribes over others, and the state church is trying to rig the game so its chosen candidate will win.

That’s all exciting and intriguing in its own right, but a lingering mystery about the nature of this world keeps driving the plot at crucial moments. I’ll just hint that the giant, terrifying monsters threatening the kingdom’s safety are called “Humans,” so there’s definitely something strange going on.

Human monster in Metaphor

This is what Humans look like in ‘Metaphor.’
Credit: Sega/Atlus

Metaphor’s narrative is hard to fully judge without having finished it, but after 40 hours, it’s got me hooked. One of the reasons why I didn’t vibe with Persona 5 was the central cast of characters; a few of them were simply very annoying to me — and I never grew attached to them. That isn’t the case here, at least partially because the story is about people who scan as adults rather than high school kids with problems that I don’t care about.

Here, we get to pal around with a talking rodent who is also a master assassin and the fantasy equivalent of Taylor Swift instead. These are fascinating people with backstories that I want to discover and problems that I want to help them solve. It’s really all I ask for from any RPG party, and Metaphor delivers on that front handily.

I’m a little less sure about Metaphor’s overarching themes. Racism is a major part of this world, as the kingdom is made up of several tribes with varying levels of political power. However, where I’m at in the game, it feels like a story where racism happens rather than a story about racism. It’s very nice that each member of the central party is from a different tribe, but characters repeatedly saying “it’s bad to be racist” feels a bit simplistic without much examination of how the culture got to this point or how to fix it. 

Of course, I could feel totally differently about that by the time the credits roll. Time will tell.

Metaphor is giving me what Final Fantasy couldn’t

The crown contest involves traveling from place to place and solving various local problems to win the support of the populace.

Protagonist cooking with Strohl in Metaphor

Who doesn’t love cooking with the homies?
Credit: Sega/Atlus

However, regular carriages are too slow and not grotesque enough, so you and your buddies travel the world in a fantastical tour bus called a Gauntlet Runner, which looks like a boat with two enormous, disgusting monster legs. I love it.

In this way, Metaphor quietly became the version of Final Fantasy XV I always wanted, but never got. Yes, I’m going to complain about a game that came out in 2016 for a second. Bear with me.

FFXV’s entire selling point was that it was about a group of close friends on a road trip together. When I played the game at launch, huge amounts of backstory and character development had been off-loaded to a movie and a five-episode anime miniseries. In addition to that, the main cast of dudes almost never spoke to each other in the game itself. I spent like 80 hours driving around the world with those boys and learned almost nothing about them. It was a broken, fractured story that didn’t fulfill its most basic promise at all.

Maria social interaction in Metaphor

Talking to your friends is very important in ‘Metaphor.’
Credit: Sega/Atlus

A cavalcade of post-launch DLC eventually “fixed” FFXV, but if you want a road trip JRPG, just play Metaphor instead. It adapts the calendar-based structure from Persona, in which you have to carefully think about how to spend time each day because there are hard deadlines for finishing major story dungeons. Even in a Gauntlet Runner, traveling takes time, so you wind up spending a lot of Metaphor just kind of screwing around with your buddies on your tour bus.

You can read books by your lonesome to develop the protagonist’s personality traits like courage, tolerance, and eloquence, which, in turn, unlock other gameplay opportunities around the world. If you’d rather cook meals with beneficial status effects in the Gauntlet Runner’s kitchen, you can call a friend over and do that with them. And, like Persona, each character has a corresponding social level that goes up the more you spend time with them.

This can be accomplished on the Gauntlet Runner while traveling, which is great and heightens the feeling that this is a real road trip that’s having real effects on these people’s lives.

A very accommodating road trip

None of the above would be very compelling if there weren’t also an excellent turn-based RPG under the hood. 

Real-time combat in Metaphor

You gotta beat up enemies in real-time before you get to beat them up in turns.
Credit: Sega/Atlus

Metaphor takes the basics of Persona and tweaks them in additive and smart ways. This is still, at its core, a turn-based RPG about carefully enduring long dungeons that can’t be completed in a single in-game day because there intentionally aren’t enough magic potions to go around. Eventually, you have to turn back and go to sleep to recharge. That’s also how real life works if you think about it. 

There are some key differences that elevate the experience, though. For instance, hitting enemies with their elemental weaknesses doesn’t automatically stun and knock them down like it does in Persona. Rather, it does extra damage and gives you an extra turn before the enemies act again. Fights feel less like puzzles where the goal is to knock everyone down at the same time and more like, you know, actual fights because of this change.

There’s also a formation system wherein each active party member can switch between standing in the front or back row at any time. Being closer to enemies means your melee attacks do more damage, but you’ll take more, in turn. Step back, and both the damage you deal and damage you take go down. This isn’t particularly complicated, but it gives you more to think about during fights, which I appreciate.

A real-time action element enhances things further. You can simply start turn-based combat as soon as you see an enemy, but if you’re feeling brave, you can bang out quick melee combos against them in the overworld to drain a stun meter. If you drain it and then go into turn-based mode, you’ll start with stunned, half-dead enemies instead of fully healthy, pissed off ones.

Oh, and if an enemy hits you in the overworld, the opposite happens. They get a big advantage over you, and your best bet at that point might be to run away. Encounters against even weak, basic enemies can quickly go haywire if you aren’t careful. 

Gauntlet Runner map in Metaphor

Mapping out trips is vital.
Credit: Sega/Atlus

Problematically, the camera can be a bit uncooperative when fighting in real-time. There were more than a few instances where I was hit by an enemy I couldn’t see and nearly hit a game over screen because of it. Still, I find the real-time bits to be an overwhelmingly positive addition to the game. It keeps the player on their toes and adds a layer of challenge that wasn’t in this crew’s previous games.

Archetypes are the cherry on top of the combat cake in Metaphor. These are magical alter-egos you unlock through making friends with people outside of combat that basically act as equippable classes for each party member. Every character can equip every Archetype, and Archetypes level up independently. Max out an Archetype’s level, and eventually you can evolve it into a more powerful one.

This is an incomprehensibly huge upgrade over Persona, which had a similar system wherein the protagonist could switch between combat roles at will, but each party member was stuck doing whatever they were designed to do. In Metaphor, tinkering with party composition and planning out your long-term upgrade path are both vitally important and extremely fun. Each Archetype has a different weapon associated with it, and these weapons behave differently in real-time combat, so that has to enter the equation, too. I’m just a sucker for a class system in any RPG and this is a really, really good one.

All of this is wrapped in a level of difficulty that I would describe as accommodating and fair. After 40 hours of gameplay, I haven’t hit any frustrating roadblocks, likely because Metaphor is generous with optional hints about which party members to bring to each dungeon and offers items that allow you to quickly level up Archetypes you’re not actively using. If you’re a couple dozen hours into the game, and you suddenly find yourself in need of strong fire magic, you won’t need to do any grinding to get it.

Even armed with the knowledge of what to expect and the tools to deal with it, Metaphor still requires just the right amount of tactical awareness and planning to feel challenging without being excessively hard.

Everything looks awesome in Metaphor

There’s no reason to dance around this: Metaphor looks amazing.

Party menu in Metaphor

Dude, even the menus look sick.
Credit: Sega/Atlus

It’s largely due to art direction, too. The kingdom’s capital city of Grand Trad looms large in the distance, thanks to a giant inverted pyramid that looks rad as hell. Humans (the enemies, not people) are nasty freaks who often defy description. And perhaps most importantly, the fashion is out of this world. Nearly every character is absolutely rocking whatever outfit they’re wearing, especially the nasty fella you’ll meet fairly early on who rolls around in a purple cheetah print robe.

The only criticism I can offer is that, at least on Xbox Series X, Metaphor doesn’t run very well. It targets 60 frames per second and is able to hit that when indoors or fighting enemies. Go outside or run around a bustling city, however, and everything tanks a bit. This almost exclusively affects non-combat situations and doesn’t inhibit playability at all, but it’s very noticeable.

Metaphor is full of earworms

Metaphor’s soundtrack is similarly dazzling, though not without some small imperfections. Composer Shoji Meguro brings the heat when it matters, as the main combat themes are serious toe-tappers with a male opera vocalist who kind of sounds like he’s rapping in gibberish. I’ve had the music that plays when you have an advantage in combat stuck in my head for several weeks.

Environmental and story tracks stand out less to me, but they’re all nice enough to listen to that I can’t complain. Meguro’s score is mostly made up of orchestras and choirs, as is befitting the setting, but I can’t help but yearn for the more rock or funk-inspired tracks he wrote for Persona at times. Pursuant to that thought, the boss fight music isn’t hype enough for me.

I’m willing to change my mind on that depending on what happens later in the game, of course. I’ll also say the English voice acting is excellent across the board.

Is Metaphor: ReFantazio worth getting?

In a year almost dangerously packed with exciting RPGs like Final Fantasy VII: Rebirth and Like a Dragon: Infinite Wealth, Metaphor: ReFantazio is almost certainly, if nothing else, on the medal stand for that particular genre in 2024.

Granted, I need to wrap up the game before rendering my final verdict on it, but my 40 hours with Metaphor have been consistently delightful. Its endearing cast of characters populate a fascinating fantasy world with fictional layers that I just want to peel back until I see everything there is to see. Enhanced turn-based combat with real-time elements, combined with wholesome friendship mechanics and great road trip vibes, all work to seal the deal for me.

So, yeah, you should probably get Metaphor: ReFantazio.


source

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Entertainment

AI just disproved a major math problem. A mathematician explains.

While the rest of the world was watching the World Cup on Sunday evening, mathematician Levent Alpöge casually announced on X that he had used Anthropic’s Fable 5 to disprove the Jacobian conjecture.

The Jacobian conjecture is a long-standing open problem in algebraic geometry that’s bedeviled highly accomplished mathematicians for almost 90 years. It was included in “Smale’s problems,” a list of unresolved math problems put forward by mathematician Stephen Smale in 1998.

But that proved no obstacle for Fable 5, Anthropic’s latest frontier AI model. (You may remember Fable 5 as the public version of Claude Mythos Preview, the AI model that Anthropic says has such advanced cybersecurity capabilities that it was too dangerous for public release.)

Alpöge is part of Harvard’s Society of Fellows, and his Linkedin profile notes an affiliation with Anthropic. We’ve reached out to Anthropic with questions about Alpöge’s work.

Meanwhile, for those of us who don’t understand polynomial functions from n-dimensional space, the question is: Does this represent a major breakthrough in artificial intelligence, or mathematics, or neither?

“This did not cause me to update my priors about what AI can and can’t do,” professor and mathematician Andrew Blumberg told Mashable. “This is exactly the kind of thing I would expect AI to be able to do. If there was a counterexample that was concise and easy to state that people haven’t found because it’s a pain to search through all this stuff, AI will find it.”

Blumberg, who has a joint appointment in mathematics and computer science at Columbia University, is involved in the First Proof project, an effort to test the capabilities of frontier large language models in solving research-level mathematics. So, it’s safe to say he understands mathematics and AI better than most of us.


‘You want to learn something from the answer’

Providing a counterexample to the Jacobian conjecture is still a significant achievement for AI in mathematics, Blumberg notes. But he also says there’s a big difference between providing a positive proof for a major math problem and providing a single counterexample that disproves it. Here’s the metaphor Blumberg used to explain.

“Suppose that Moses came down from the mountain with tablets, and on the tablet was written, ‘Cancer can be cured.’ Would you care? You don’t just want the answer to the question. You want to learn something from the answer. And the reason Smale thought this problem was important is because he thought that if we solved it, we would understand more things about the about the way nature is structured.”

In other words, Blumberg says, “this counterexample tells us essentially nothing. It’s just, you know, there are a lot of polynomials, and it’s hard for people to check them all, but it’s not hard for machines.”

The Jacobian conjecture isn’t the only math problem AI has tackled in recent months. OpenAI announced in May an “internal model” had disproved the Erdős unit distance conjecture, a central conjecture in discrete geometry.

However, in that case, the result was more productive, Blumberg says. That’s because OpenAI didn’t just provide a counterexample — but a disproof of the problem itself.

“The disproof there already has led to interesting things because experts in the area unpacked what was going on in the disproof and then used it to do other things,” Blumberg says.

And that’s not necessarily the case with the Jacobian conjecture counterexample, he adds — while conceding he’s not expert enough to see if there’s something special about the structure of the counterexample that we can learn from. “But it’s not in and of itself interesting.”


Disclosure: Ziff Davis, Mashable’s parent company, in April 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.


source

Continue Reading

Entertainment

macOS 27 Beta has a secret Siri AI interface. How to try it.

You’ve waited long enough for Apple’s relaunch of Siri as an AI assistant, and now you can finally try out the Siri AI beta for iOS. But, psst, don’t tell anyone, but there’s even more Siri AI for you to try out with a secret Siri AI interface on Mac.

A Reddit user on the r/MacOSBeta subreddit has discovered a “hidden lightweight UI” for Siri AI in the macOS 27 Golden Gate beta. This feature basically provides users with an array of AI tools, presented in a pop-up menu whenever text is highlighted.

The Siri AI pop-up interface includes AI tools such as Rewrite, Proofread, “How does this sound?,” and “Edit with Siri.” There are also menu options for summarization and providing bullet points from the selected text.

Siri AI can also provide a selection of specific tools dependent on the context of what’s selected. For example, highlighting a phone number provides a pop-up to “Add to contacts” or when selecting an address the pop-up offers an “Open in Maps” option. There are tools for creating calendar events, composing messages and emails, and tracking flights and packages as well.

Why is the feature hidden? Well, as MacRumors points out, the Siri AI interface in macOS 27 developer beta 3 and public beta 1 is simply an unfinished product. Certain features don’t yet work how they’re supposed to. Some options don’t work at all. Clearly, Apple has yet to make it available because it’s simply not ready.

However, Reddit users say there is a way to turn the interface on in the macOS Golden Gate Beta. According to Redditor pdfu, if users running the macOS 27 beta simply need to open up the Terminal and input a few lines of code.

Please note: We do not recommend running terminal instructions or changing important OS files unless you fully understand what you’re doing. We have not tested these terminal instructions, so proceed at your own risk.

sudo mkdir -p /Library/Preferences/FeatureFlags/Domain && sudo defaults write /Library/Preferences/FeatureFlags/Domain/WritingTools LightweightUI_macOS -dict Enabled -bool true

After that, the Reddit threat instructs users to restart their computer and the Siri AI interface will be enabled.

If you’ve had enough of the unfinished interface, you can turn it back off by once again opening Terminal and the following input:

sudo defaults write /Library/Preferences/FeatureFlags/Domain/WritingTools LightweightUI_macOS -dict Enabled -bool false

It’s unclear if the Siri AI interface will launch with the official version of the new macOS. However, it’s certainly interesting to see Apple further brand its Siri AI relaunch as an all-in-one AI tool across the company’s products.

source

Continue Reading

Entertainment

X-Men ‘97 Just Secretly Connected Itself To The Raunchiest Marvel Movies

By Chris Snellgrove
| Updated

As a longtime Marvel fan, one of my favorite things about X-Men ‘97 is how many fun Easter eggs are stuffed into every single episode. Sometimes, these are winking references to earlier episodes. More often than not, they are connections to the comics and to the larger Marvel universe. Of course, these references are often of the blink-and-you’ll-miss-them variety. Because of this, you sometimes need to be as fast as Quicksilver on the remote control if you want to catch every wacky bit of trivia that pops up onscreen.

That was certainly the case with the recent episode “Weapon X, Lies, and DVDs.” This episode follows up on an earlier Animated Series episode (“Weapon X, Lies, and Video Tape”) and has Wolverine and a team of oddballs discovering major secrets about Weapon X. It’s an episode filled with some jaw-droppingly weird X-Men lore, including an appearance from everyone’s favorite xenomorph knock-offs, the Brood. However, that’s not the weirdest thing about this terrifying tale. The episode provides a list of characters attached to the Weapon X program, and if you pause at the right moment, you’ll see names from the raunchiest, bloodiest Marvel movies ever made: Deadpool and Logan!

The Ultimate In ’90s Media Technology

In Marvel Comics, it’s revealed that Weapon X wasn’t actually the name of the program. Instead, it was the Weapon Plus program, and Wolverine was referred to as “Weapon X” because he was the tenth experiment created by the program (X is the Roman numeral for 10). Incidentally, Weapon I was Captain America, who was turned into the world’s greatest soldier through an experimental super-serum. Later, the project switched to experimenting on mutants, with the goal of creating weaponized warriors who would be easy to control. There have been many characters experimented on or otherwise connected to the program, which is why so many names appear in “Weapon X, Lies, and DVD.”

The episode doesn’t get into the full tangled history of the program, which is consistently referred to as Weapon X. However, the characters do find test subject data on DVDs, all of which are helpfully labeled with the name of the person who was experimented on. One set of DVDs is very easy to view, and the other appears for only a brief moment. With the help of the pause button, though, you can identify some major names. This includes Bucky Barnes, better known to MCU fans as the Winter Soldier. It also includes characters who have only appeared in the comics, including the creepy villain, John Sublime.

The X-Men Get Raunchy

Unsurprisingly, Wolverine and his crew from this episode (including Maverick, Garrison Kane, Sabertooth, and Lady Deathstrike) all appear on the DVDs, as do other characters from Wolverine’s past, including Silver Fox. But for fans of the live-action movies, the most notable names that appear in the episode are Ajax and Deadpool (the villain and hero, respectively, of the first Deadpool movie) and X-23, who appeared in both Logan and Deadpool & Wolverine. Amusingly enough, this effectively connects the (mostly) family-friendly X-Men ‘97 with some of the raunchiest and most vulgar Marvel movies ever made!

Deadpool effectively paved the way for modern, R-rated superhero movies with a film that combined over-the-top ultraviolence and hilariously crass dialogue. It was also unapologetically raunchy, with a naughty Morena Baccarin sex scene that likely made the pre-cancerous Wade Wilson wish that his booty had a healing factor. Logan, meanwhile, was more serious but no less brutal, connecting X-23 (who was created for the kids’ show X-Men: Evolution) to a violent and heartbreaking film where we bid farewell to both Logan and Professor X. Now, that same character (who made a fan-favorite return in the wonderfully offensive Deadpool & Wolverine) is permanently tied to X-Men ‘97

Does that mean we’re likely to see X-23 onscreen? Not really: even if X-Men ‘97 runs for several more seasons, there are so many ‘80s, ‘90s, and early ‘00s stories to adapt before the writers would ever get to her story. Deadpool might be likelier to appear: after all, he appeared in X-Men: The Animated Series via things like flashbacks and Morph transformations, and Morph continues to take on this appearance in X-Men ‘97. Is all of this leading up to a proper appearance from the Merc With a Mouth? Maybe. Somehow, though, I think Jean Grey will be too busy fighting Apocalypse to help Deadpool properly celebrate International Women’s Day!


source

Continue Reading