Entertainment
'Metaphor: ReFantazio' review in progress: The 'Final Fantasy XV' I've always wanted
Disclaimer: This is a review-in-progress, as I haven’t finished this game yet. As such, the score is subject to change.
I’ve spent nearly a decade aggressively trying to like Persona 5 as much as everyone else I know, but it turns out the trick was just to wait until the chief creatives behind it made a different game instead.
Metaphor: ReFantazio is, in its own way, the game of my dreams. That’s because it takes everything good about Persona, including the effervescent sense of style, fun turn-based combat, and engaging calendar-based structure, and recontextualizes it into a substantially more interesting experience. By ditching the trappings of modern Japanese high schools and embracing a unique, colorful fantasy world with a fun road trip conceit, Metaphor rises above the limitations of its spiritual predecessor.
Persona series director Katsura Hashino (with character artist Shigenori Soejima and composer Shoji Meguro, among others) has put his name on something special, provided the game doesn’t completely fall apart in the third act. After about 40 hours, though, I’m in love.
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I just can’t wait to be king
Our hero for this journey.
Credit: Sega/Atlus
Fair warning: I haven’t seen the end of Metaphor’s story yet, so I can’t pass full judgment right now. But so far, so good.
Rather unlike the Persona series, which has traditionally melded a real-world setting with supernatural nonsense, Metaphor cuts out the middleman and is a full-on fantasy adventure. The United Kingdom of Euchronia’s king has been assassinated and, thanks to a series of simultaneously wacky and very cool magical shenanigans, a new contest for the throne has been declared. Anyone can sign up and whoever gains the trust of the people (as judged by magic) through a series of kingly challenges around the world is declared king at the end.
Naturally, our protagonist joins the fray, accompanied by a diverse, constantly growing group of friends along the way. As one might expect, the contest for the throne is made exponentially more complicated by the circumstances around it. The true heir is either missing or dead, depending on who you ask. There’s an unwritten but widely accepted racial hierarchy that favors some tribes over others, and the state church is trying to rig the game so its chosen candidate will win.
That’s all exciting and intriguing in its own right, but a lingering mystery about the nature of this world keeps driving the plot at crucial moments. I’ll just hint that the giant, terrifying monsters threatening the kingdom’s safety are called “Humans,” so there’s definitely something strange going on.
This is what Humans look like in ‘Metaphor.’
Credit: Sega/Atlus
Metaphor’s narrative is hard to fully judge without having finished it, but after 40 hours, it’s got me hooked. One of the reasons why I didn’t vibe with Persona 5 was the central cast of characters; a few of them were simply very annoying to me — and I never grew attached to them. That isn’t the case here, at least partially because the story is about people who scan as adults rather than high school kids with problems that I don’t care about.
Here, we get to pal around with a talking rodent who is also a master assassin and the fantasy equivalent of Taylor Swift instead. These are fascinating people with backstories that I want to discover and problems that I want to help them solve. It’s really all I ask for from any RPG party, and Metaphor delivers on that front handily.
I’m a little less sure about Metaphor’s overarching themes. Racism is a major part of this world, as the kingdom is made up of several tribes with varying levels of political power. However, where I’m at in the game, it feels like a story where racism happens rather than a story about racism. It’s very nice that each member of the central party is from a different tribe, but characters repeatedly saying “it’s bad to be racist” feels a bit simplistic without much examination of how the culture got to this point or how to fix it.
Of course, I could feel totally differently about that by the time the credits roll. Time will tell.
Metaphor is giving me what Final Fantasy couldn’t
The crown contest involves traveling from place to place and solving various local problems to win the support of the populace.
Who doesn’t love cooking with the homies?
Credit: Sega/Atlus
However, regular carriages are too slow and not grotesque enough, so you and your buddies travel the world in a fantastical tour bus called a Gauntlet Runner, which looks like a boat with two enormous, disgusting monster legs. I love it.
In this way, Metaphor quietly became the version of Final Fantasy XV I always wanted, but never got. Yes, I’m going to complain about a game that came out in 2016 for a second. Bear with me.
FFXV’s entire selling point was that it was about a group of close friends on a road trip together. When I played the game at launch, huge amounts of backstory and character development had been off-loaded to a movie and a five-episode anime miniseries. In addition to that, the main cast of dudes almost never spoke to each other in the game itself. I spent like 80 hours driving around the world with those boys and learned almost nothing about them. It was a broken, fractured story that didn’t fulfill its most basic promise at all.
Talking to your friends is very important in ‘Metaphor.’
Credit: Sega/Atlus
A cavalcade of post-launch DLC eventually “fixed” FFXV, but if you want a road trip JRPG, just play Metaphor instead. It adapts the calendar-based structure from Persona, in which you have to carefully think about how to spend time each day because there are hard deadlines for finishing major story dungeons. Even in a Gauntlet Runner, traveling takes time, so you wind up spending a lot of Metaphor just kind of screwing around with your buddies on your tour bus.
You can read books by your lonesome to develop the protagonist’s personality traits like courage, tolerance, and eloquence, which, in turn, unlock other gameplay opportunities around the world. If you’d rather cook meals with beneficial status effects in the Gauntlet Runner’s kitchen, you can call a friend over and do that with them. And, like Persona, each character has a corresponding social level that goes up the more you spend time with them.
This can be accomplished on the Gauntlet Runner while traveling, which is great and heightens the feeling that this is a real road trip that’s having real effects on these people’s lives.
A very accommodating road trip
None of the above would be very compelling if there weren’t also an excellent turn-based RPG under the hood.
You gotta beat up enemies in real-time before you get to beat them up in turns.
Credit: Sega/Atlus
Metaphor takes the basics of Persona and tweaks them in additive and smart ways. This is still, at its core, a turn-based RPG about carefully enduring long dungeons that can’t be completed in a single in-game day because there intentionally aren’t enough magic potions to go around. Eventually, you have to turn back and go to sleep to recharge. That’s also how real life works if you think about it.
There are some key differences that elevate the experience, though. For instance, hitting enemies with their elemental weaknesses doesn’t automatically stun and knock them down like it does in Persona. Rather, it does extra damage and gives you an extra turn before the enemies act again. Fights feel less like puzzles where the goal is to knock everyone down at the same time and more like, you know, actual fights because of this change.
There’s also a formation system wherein each active party member can switch between standing in the front or back row at any time. Being closer to enemies means your melee attacks do more damage, but you’ll take more, in turn. Step back, and both the damage you deal and damage you take go down. This isn’t particularly complicated, but it gives you more to think about during fights, which I appreciate.
A real-time action element enhances things further. You can simply start turn-based combat as soon as you see an enemy, but if you’re feeling brave, you can bang out quick melee combos against them in the overworld to drain a stun meter. If you drain it and then go into turn-based mode, you’ll start with stunned, half-dead enemies instead of fully healthy, pissed off ones.
Oh, and if an enemy hits you in the overworld, the opposite happens. They get a big advantage over you, and your best bet at that point might be to run away. Encounters against even weak, basic enemies can quickly go haywire if you aren’t careful.
Mapping out trips is vital.
Credit: Sega/Atlus
Problematically, the camera can be a bit uncooperative when fighting in real-time. There were more than a few instances where I was hit by an enemy I couldn’t see and nearly hit a game over screen because of it. Still, I find the real-time bits to be an overwhelmingly positive addition to the game. It keeps the player on their toes and adds a layer of challenge that wasn’t in this crew’s previous games.
Archetypes are the cherry on top of the combat cake in Metaphor. These are magical alter-egos you unlock through making friends with people outside of combat that basically act as equippable classes for each party member. Every character can equip every Archetype, and Archetypes level up independently. Max out an Archetype’s level, and eventually you can evolve it into a more powerful one.
This is an incomprehensibly huge upgrade over Persona, which had a similar system wherein the protagonist could switch between combat roles at will, but each party member was stuck doing whatever they were designed to do. In Metaphor, tinkering with party composition and planning out your long-term upgrade path are both vitally important and extremely fun. Each Archetype has a different weapon associated with it, and these weapons behave differently in real-time combat, so that has to enter the equation, too. I’m just a sucker for a class system in any RPG and this is a really, really good one.
All of this is wrapped in a level of difficulty that I would describe as accommodating and fair. After 40 hours of gameplay, I haven’t hit any frustrating roadblocks, likely because Metaphor is generous with optional hints about which party members to bring to each dungeon and offers items that allow you to quickly level up Archetypes you’re not actively using. If you’re a couple dozen hours into the game, and you suddenly find yourself in need of strong fire magic, you won’t need to do any grinding to get it.
Even armed with the knowledge of what to expect and the tools to deal with it, Metaphor still requires just the right amount of tactical awareness and planning to feel challenging without being excessively hard.
Everything looks awesome in Metaphor
There’s no reason to dance around this: Metaphor looks amazing.
Dude, even the menus look sick.
Credit: Sega/Atlus
It’s largely due to art direction, too. The kingdom’s capital city of Grand Trad looms large in the distance, thanks to a giant inverted pyramid that looks rad as hell. Humans (the enemies, not people) are nasty freaks who often defy description. And perhaps most importantly, the fashion is out of this world. Nearly every character is absolutely rocking whatever outfit they’re wearing, especially the nasty fella you’ll meet fairly early on who rolls around in a purple cheetah print robe.
The only criticism I can offer is that, at least on Xbox Series X, Metaphor doesn’t run very well. It targets 60 frames per second and is able to hit that when indoors or fighting enemies. Go outside or run around a bustling city, however, and everything tanks a bit. This almost exclusively affects non-combat situations and doesn’t inhibit playability at all, but it’s very noticeable.
Metaphor is full of earworms
Metaphor’s soundtrack is similarly dazzling, though not without some small imperfections. Composer Shoji Meguro brings the heat when it matters, as the main combat themes are serious toe-tappers with a male opera vocalist who kind of sounds like he’s rapping in gibberish. I’ve had the music that plays when you have an advantage in combat stuck in my head for several weeks.
Environmental and story tracks stand out less to me, but they’re all nice enough to listen to that I can’t complain. Meguro’s score is mostly made up of orchestras and choirs, as is befitting the setting, but I can’t help but yearn for the more rock or funk-inspired tracks he wrote for Persona at times. Pursuant to that thought, the boss fight music isn’t hype enough for me.
I’m willing to change my mind on that depending on what happens later in the game, of course. I’ll also say the English voice acting is excellent across the board.
Is Metaphor: ReFantazio worth getting?
In a year almost dangerously packed with exciting RPGs like Final Fantasy VII: Rebirth and Like a Dragon: Infinite Wealth, Metaphor: ReFantazio is almost certainly, if nothing else, on the medal stand for that particular genre in 2024.
Granted, I need to wrap up the game before rendering my final verdict on it, but my 40 hours with Metaphor have been consistently delightful. Its endearing cast of characters populate a fascinating fantasy world with fictional layers that I just want to peel back until I see everything there is to see. Enhanced turn-based combat with real-time elements, combined with wholesome friendship mechanics and great road trip vibes, all work to seal the deal for me.
So, yeah, you should probably get Metaphor: ReFantazio.
Entertainment
The Controversial, R-Rated Sci-Fi Thriller That’s Better Than The Book
By Joshua Tyler
| Published

In 2006, the Wachowskis, the minds behind The Matrix, poured the proceeds of their success into a lie. A lie they hoped would reveal the truth.
At first, it seemed to work. People bought tickets, critics liked it, and there was hope that their idea might lead to change on a significant scale. Now, 20 years later, the exact opposite has happened. The dark future their movie predicted is closer than ever.
This is why V For Vendetta failed.
V For Vendetta Was a Conventional Success

By any conventional measure, V for Vendetta was not a failure; it was a moderate success. It got generally positive reviews, performed solidly at the box office, and more than made its budget back.
But V for Vendetta isn’t a conventional film. So before we determine why it failed, let’s define what V for Vendetta is.
V’s Truth And His Vendetta

Based on the same-named comic series written in 1982 by Alan Moore and David Lloyd, V for Vendetta tells the tale of a near-future England run by an oppressive government and a man, known only as V (Hugo Weaving), who sets out to destroy it. V is a terrorist, and he achieves his goals by murder, subterfuge, and blowing things up. He bursts onto the scene clad in dark clothes, hidden behind a Guy Fawkes mask, and spouting dialogue so complex and full of high-dollar words that it’s nearly another language.
While skulking London’s deserted, under-curfew streets, he rescues a waifish girl accosted by Fingermen, the government’s assault-hungry secret police. The girl is Evey (Natalie Portman), and it’s the 5th of November, a day the people of Britain will remember.

V takes Evey under his wing as he embarks upon a strategy of governmental destruction. He’s a terrorist, but he’s not terrorizing the people. Instead, his goal is to awaken and empower them, while striking fear into the heart of England’s totalitarian government. “If you want to see who is responsible, look no further than a mirror,” he tells the country’s citizens. “I understand, you were afraid,” he says by way of forgiving them.
It’s the people who put Britain’s corrupt, hate-driven government in power, and it’s the people who must stop it. “People should not be afraid of their governments,” pronounces V, “governments should be afraid of their people.”

V for Vendetta is a visually rich, dark, and resonant film; one that uses style to convey substance under the guise of pure entertainment. The Wachowski brothers’ script is a faithful adaptation of its source material, tweaked just enough to update it and properly translate it to the screen.
Is the movie political? Yes, but not necessarily in a way specific to any modern political party. It was, after all, written in 1982. These are the same political paradoxes that have been plaguing man for centuries. If you’re British, you’ll almost certainly find a way to apply it to Keir Starmer or Tony Blair, but that’s only because the film’s themes are universal.

Hugo Weaving is incredible as V, acting underneath a stiff, somewhat silly mask that completely covers his face, his eyes, or anything else he might use to convey the slightest emotion. Yet somehow, V is the film’s most passionate, powerful character.
Hugo uses his voice and physicality to convey that, to bring an awkward, faceless creation to electrifying life. V calls himself an idea, and with Weaving playing him, he’s a very powerful idea.
But Natalie Portman’s Evey becomes the real heart of the movie. V is an unstoppable force; Evey is a real person, caught up in his deadly rebellion. Her conversations with V, not the movie’s one or two action bits, are the driving force of the Wachowskis’ script. Evey resists V’s crusade against oppression; her mind rebels at what he says out of fear and self-preservation. So will you.
V For Vendetta’s Forbidden Message

Referencing the still unseen film back in the days before it was released, one member of a politically minded film forum was quick to declare: “You can’t make a movie about a terrorist now without endorsing bin Laden.” It’s that mindset that makes V for Vendetta so unsettling.
Sometimes, it almost feels like you’re watching something forbidden, like you’re seeing something you shouldn’t be allowed to see. It’s shocking that a movie like this ever actually got made. It’s even more unbelievable that a major Hollywood studio made it. Would the Wachowskis have been allowed to make it if they were making it now? I doubt it.
It’s fun to accuse Hollywood of excessive activism. Most of the modern message-pushing they do isn’t bravery; it’s adopting a trend and claiming to be a rebel. Not so with V for Vendetta. It’s a purposefully uncomfortable film, one that will affect different people differently depending on what you bring in with you.

Yes, V for Vendetta is rebellious and risky, subversive and dangerous. But it’s not cynical. V’s naïve take on the world is one that believes in the basic strength and goodness of people as strongly as it believes in the intrinsic corruptness of big government. It’s a viewpoint that almost certainly has no basis in reality, but that’s alright.
What makes the film great is that you’re not asked to subscribe to its philosophy, only think about it and take note. It’s not a call to rise up against your rulers, but a warning about the way fear can be used to give a person or organization too much power. It’s an old lesson, but one that bears frequent repeating.
Why V For Vendetta Failed

“By the power of truth, I, while living, have conquered the universe.” – V’s personal motto
V for Vendetta is an idea. An idea’s success or failure must be measured by its impact on the world around it. V for Vendetta had none.
The movie planted a few quotes in the minds of those who saw it. People love repeating that “governments should be afraid of their people” one. But at no point did V for Vendetta cause anything to change.

By any measure, governments have only grown more powerful and less afraid of their people since 2006. In response, people have rushed to hand off even more power to centralized authority figures, citing safety, equity, or some other concern as justification.
Had V for Vendetta flopped and become a cult classic, people would be whispering its words in secret late-night showings. Had it been a box-office juggernaut, it would have cemented its place as a permanent fixture in our culture. It did neither, so it fades away, taking not just its message, but the message of the comic on which it’s based, along with it.
V for Vendetta’s idea has been neutered, and mid-level success was the tool used to do it.
Entertainment
Grab the Magic: The Gathering Foundations Jumpstart Booster Display Box on sale for under $100 at Amazon
TL;DR: Amazon has the Magic: The Gathering Foundations Jumpstart 2025 Booster Box on sale for $99.62, down from its current standard price of $105.59. That gets you 24 ready-to-mix Jumpstart boosters, with every pack including 20 cards, all the lands needed to play, and at least one Rare or Mythic Rare card.
Credit: Magic: The Gathering
$99.92
at Amazon
$105.59
Save $5.67
If you’ve been thinking about getting into Magic: The Gathering without immediately needing to learn every corner of deckbuilding, Jumpstart is still one of the easiest ways to get started with the trading card game, and you can now do so with its biggest box on sale.
As of June 3, Amazon lists the Magic: The Gathering Foundations Jumpstart 2025 Booster Box for $99.62, with the item shipped and sold by Amazon itself rather than a third-party seller. This is a 90-day low price; Amazon’s typical price for the 24-pack box is $105.59, saving you $5.97 with this sale price.
On the other hand, you can save even more when shopping outside of Amazon. TCGplayer listings starting at $89 with shipping included, dropping below its $89.09 market price. Slightly higher, Walmart sits at $89.99 via Flipside Gaming.
Magic: The Gathering Foundations Jumpstart Boosters are built around the idea of getting started simply by opening two boosters, shuffling them together, and starting to play — with no drafting, no decklist research, and no digging through your bulk box for lands required.
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Each of the included 24 Jumpstart boosters contains 20 Magic cards with all the lands already included. Every booster also comes with one anime-inspired card and at least one Rare or Mythic Rare, which is a plus for collectors.
There are over 46 possible themes, too, including Goblins, Dinosaurs, Ninjas, and other chaotic little pairings that can make each game feel different.
To get ready for what’s to come in MTG, you can preorder the 30-pack Marvel Super Heroes Play Booster Box for under $140 — a record low price. Right now, though, you can also buy the Magic: The Gathering Aetherdrift Bundle on sale for $40.
If you’re also a Pokémon TCG fan, although it is currently not available on Amazon, the newly announced Pitch Black expansion — Booster Packs, ETBs, Display Boxes, and Booster Bundles — is available to preorder at TCGplayer.
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Entertainment
Samsungs 32-inch Odyssey G5 QHD gaming monitor has dropped to a record low price on Amazon
TL;DR: Amazon has slashed the price of the Samsung 32-inch Odyssey G5 (G50F) QHD gaming monitor to $219.99, $130 off its original $349.99 price; that’s its lowest price with the retailer ever, and it still offers a 1440p gaming display with a 180Hz refresh rate.
$219.99
at Amazon
$349.99
Save $130
With the rise of OLED and 4K gaming monitors, HD and QHD models are getting more affordable than ever — and you can now score $130 off a top-tier 32-inch unit from Samsung.
As of June 3, the Samsung 32-inch Odyssey G5 (G50F) QHD gaming monitor is on sale at Amazon for only $219.99, down 37% from its usual list price, and is sold and shipped by Amazon directly. With that $130 drop, this gaming monitor is now at its lowest Amazon price ever, as confirmed by price-tracking site camelcamelcamel.
For this massively lower price, the G50F offers QHD 2560 x 1440 resolution, similar to standard HD but with 1.7 times the pixel density for a fuller display, without making the more expensive jump to 4K. Whether you’re catching up on RPGs like Crimson Desert or linear action-adventures like 007: First Light, everything will still be sharper and pleasing to the eyes.
For lovers of fast-paced multiplayer games like Fortnite, the fast IPS panel also brings a 178-degree viewing angle to help keep the picture clear, while the 180Hz refresh rate and 1ms GtG response time keep gameplay both buttery smooth and far more responsive
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Despite not being 4K, the Odyssey G5’s display still includes HDR10 for brighter highlights and deeper-looking shadows. Plus, the included AMD FreeSync and NVIDIA G-Sync compatibility helps keep any visuals intact by reducing screen tearing as much as possible.
On the off chance you’re open to diving into 4K, LG’s 32-inch OLED UltraGear monitor has been cut to just under $800 on Amazon, too.
For a model that’s a bit smaller, the 27-inch, 1440p LG OLED UltraGear gaming monitor is now only $500, down nearly half.
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If you’re also a Pokémon TCG fan, although currently not available on Amazon, the newly announced Pitch Black expansion — Booster Packs, ETBs, Display Boxes, and Booster Bundles — is available to preorder at TCGplayer.
Want to learn more about getting the best out of your tech? Sign up for Mashable’s Top Stories and Deals newsletters today.
