Entertainment
'Metaphor: ReFantazio' review in progress: The 'Final Fantasy XV' I've always wanted
Disclaimer: This is a review-in-progress, as I haven’t finished this game yet. As such, the score is subject to change.
I’ve spent nearly a decade aggressively trying to like Persona 5 as much as everyone else I know, but it turns out the trick was just to wait until the chief creatives behind it made a different game instead.
Metaphor: ReFantazio is, in its own way, the game of my dreams. That’s because it takes everything good about Persona, including the effervescent sense of style, fun turn-based combat, and engaging calendar-based structure, and recontextualizes it into a substantially more interesting experience. By ditching the trappings of modern Japanese high schools and embracing a unique, colorful fantasy world with a fun road trip conceit, Metaphor rises above the limitations of its spiritual predecessor.
Persona series director Katsura Hashino (with character artist Shigenori Soejima and composer Shoji Meguro, among others) has put his name on something special, provided the game doesn’t completely fall apart in the third act. After about 40 hours, though, I’m in love.
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I just can’t wait to be king
Our hero for this journey.
Credit: Sega/Atlus
Fair warning: I haven’t seen the end of Metaphor’s story yet, so I can’t pass full judgment right now. But so far, so good.
Rather unlike the Persona series, which has traditionally melded a real-world setting with supernatural nonsense, Metaphor cuts out the middleman and is a full-on fantasy adventure. The United Kingdom of Euchronia’s king has been assassinated and, thanks to a series of simultaneously wacky and very cool magical shenanigans, a new contest for the throne has been declared. Anyone can sign up and whoever gains the trust of the people (as judged by magic) through a series of kingly challenges around the world is declared king at the end.
Naturally, our protagonist joins the fray, accompanied by a diverse, constantly growing group of friends along the way. As one might expect, the contest for the throne is made exponentially more complicated by the circumstances around it. The true heir is either missing or dead, depending on who you ask. There’s an unwritten but widely accepted racial hierarchy that favors some tribes over others, and the state church is trying to rig the game so its chosen candidate will win.
That’s all exciting and intriguing in its own right, but a lingering mystery about the nature of this world keeps driving the plot at crucial moments. I’ll just hint that the giant, terrifying monsters threatening the kingdom’s safety are called “Humans,” so there’s definitely something strange going on.
This is what Humans look like in ‘Metaphor.’
Credit: Sega/Atlus
Metaphor’s narrative is hard to fully judge without having finished it, but after 40 hours, it’s got me hooked. One of the reasons why I didn’t vibe with Persona 5 was the central cast of characters; a few of them were simply very annoying to me — and I never grew attached to them. That isn’t the case here, at least partially because the story is about people who scan as adults rather than high school kids with problems that I don’t care about.
Here, we get to pal around with a talking rodent who is also a master assassin and the fantasy equivalent of Taylor Swift instead. These are fascinating people with backstories that I want to discover and problems that I want to help them solve. It’s really all I ask for from any RPG party, and Metaphor delivers on that front handily.
I’m a little less sure about Metaphor’s overarching themes. Racism is a major part of this world, as the kingdom is made up of several tribes with varying levels of political power. However, where I’m at in the game, it feels like a story where racism happens rather than a story about racism. It’s very nice that each member of the central party is from a different tribe, but characters repeatedly saying “it’s bad to be racist” feels a bit simplistic without much examination of how the culture got to this point or how to fix it.
Of course, I could feel totally differently about that by the time the credits roll. Time will tell.
Metaphor is giving me what Final Fantasy couldn’t
The crown contest involves traveling from place to place and solving various local problems to win the support of the populace.
Who doesn’t love cooking with the homies?
Credit: Sega/Atlus
However, regular carriages are too slow and not grotesque enough, so you and your buddies travel the world in a fantastical tour bus called a Gauntlet Runner, which looks like a boat with two enormous, disgusting monster legs. I love it.
In this way, Metaphor quietly became the version of Final Fantasy XV I always wanted, but never got. Yes, I’m going to complain about a game that came out in 2016 for a second. Bear with me.
FFXV’s entire selling point was that it was about a group of close friends on a road trip together. When I played the game at launch, huge amounts of backstory and character development had been off-loaded to a movie and a five-episode anime miniseries. In addition to that, the main cast of dudes almost never spoke to each other in the game itself. I spent like 80 hours driving around the world with those boys and learned almost nothing about them. It was a broken, fractured story that didn’t fulfill its most basic promise at all.
Talking to your friends is very important in ‘Metaphor.’
Credit: Sega/Atlus
A cavalcade of post-launch DLC eventually “fixed” FFXV, but if you want a road trip JRPG, just play Metaphor instead. It adapts the calendar-based structure from Persona, in which you have to carefully think about how to spend time each day because there are hard deadlines for finishing major story dungeons. Even in a Gauntlet Runner, traveling takes time, so you wind up spending a lot of Metaphor just kind of screwing around with your buddies on your tour bus.
You can read books by your lonesome to develop the protagonist’s personality traits like courage, tolerance, and eloquence, which, in turn, unlock other gameplay opportunities around the world. If you’d rather cook meals with beneficial status effects in the Gauntlet Runner’s kitchen, you can call a friend over and do that with them. And, like Persona, each character has a corresponding social level that goes up the more you spend time with them.
This can be accomplished on the Gauntlet Runner while traveling, which is great and heightens the feeling that this is a real road trip that’s having real effects on these people’s lives.
A very accommodating road trip
None of the above would be very compelling if there weren’t also an excellent turn-based RPG under the hood.
You gotta beat up enemies in real-time before you get to beat them up in turns.
Credit: Sega/Atlus
Metaphor takes the basics of Persona and tweaks them in additive and smart ways. This is still, at its core, a turn-based RPG about carefully enduring long dungeons that can’t be completed in a single in-game day because there intentionally aren’t enough magic potions to go around. Eventually, you have to turn back and go to sleep to recharge. That’s also how real life works if you think about it.
There are some key differences that elevate the experience, though. For instance, hitting enemies with their elemental weaknesses doesn’t automatically stun and knock them down like it does in Persona. Rather, it does extra damage and gives you an extra turn before the enemies act again. Fights feel less like puzzles where the goal is to knock everyone down at the same time and more like, you know, actual fights because of this change.
There’s also a formation system wherein each active party member can switch between standing in the front or back row at any time. Being closer to enemies means your melee attacks do more damage, but you’ll take more, in turn. Step back, and both the damage you deal and damage you take go down. This isn’t particularly complicated, but it gives you more to think about during fights, which I appreciate.
A real-time action element enhances things further. You can simply start turn-based combat as soon as you see an enemy, but if you’re feeling brave, you can bang out quick melee combos against them in the overworld to drain a stun meter. If you drain it and then go into turn-based mode, you’ll start with stunned, half-dead enemies instead of fully healthy, pissed off ones.
Oh, and if an enemy hits you in the overworld, the opposite happens. They get a big advantage over you, and your best bet at that point might be to run away. Encounters against even weak, basic enemies can quickly go haywire if you aren’t careful.
Mapping out trips is vital.
Credit: Sega/Atlus
Problematically, the camera can be a bit uncooperative when fighting in real-time. There were more than a few instances where I was hit by an enemy I couldn’t see and nearly hit a game over screen because of it. Still, I find the real-time bits to be an overwhelmingly positive addition to the game. It keeps the player on their toes and adds a layer of challenge that wasn’t in this crew’s previous games.
Archetypes are the cherry on top of the combat cake in Metaphor. These are magical alter-egos you unlock through making friends with people outside of combat that basically act as equippable classes for each party member. Every character can equip every Archetype, and Archetypes level up independently. Max out an Archetype’s level, and eventually you can evolve it into a more powerful one.
This is an incomprehensibly huge upgrade over Persona, which had a similar system wherein the protagonist could switch between combat roles at will, but each party member was stuck doing whatever they were designed to do. In Metaphor, tinkering with party composition and planning out your long-term upgrade path are both vitally important and extremely fun. Each Archetype has a different weapon associated with it, and these weapons behave differently in real-time combat, so that has to enter the equation, too. I’m just a sucker for a class system in any RPG and this is a really, really good one.
All of this is wrapped in a level of difficulty that I would describe as accommodating and fair. After 40 hours of gameplay, I haven’t hit any frustrating roadblocks, likely because Metaphor is generous with optional hints about which party members to bring to each dungeon and offers items that allow you to quickly level up Archetypes you’re not actively using. If you’re a couple dozen hours into the game, and you suddenly find yourself in need of strong fire magic, you won’t need to do any grinding to get it.
Even armed with the knowledge of what to expect and the tools to deal with it, Metaphor still requires just the right amount of tactical awareness and planning to feel challenging without being excessively hard.
Everything looks awesome in Metaphor
There’s no reason to dance around this: Metaphor looks amazing.
Dude, even the menus look sick.
Credit: Sega/Atlus
It’s largely due to art direction, too. The kingdom’s capital city of Grand Trad looms large in the distance, thanks to a giant inverted pyramid that looks rad as hell. Humans (the enemies, not people) are nasty freaks who often defy description. And perhaps most importantly, the fashion is out of this world. Nearly every character is absolutely rocking whatever outfit they’re wearing, especially the nasty fella you’ll meet fairly early on who rolls around in a purple cheetah print robe.
The only criticism I can offer is that, at least on Xbox Series X, Metaphor doesn’t run very well. It targets 60 frames per second and is able to hit that when indoors or fighting enemies. Go outside or run around a bustling city, however, and everything tanks a bit. This almost exclusively affects non-combat situations and doesn’t inhibit playability at all, but it’s very noticeable.
Metaphor is full of earworms
Metaphor’s soundtrack is similarly dazzling, though not without some small imperfections. Composer Shoji Meguro brings the heat when it matters, as the main combat themes are serious toe-tappers with a male opera vocalist who kind of sounds like he’s rapping in gibberish. I’ve had the music that plays when you have an advantage in combat stuck in my head for several weeks.
Environmental and story tracks stand out less to me, but they’re all nice enough to listen to that I can’t complain. Meguro’s score is mostly made up of orchestras and choirs, as is befitting the setting, but I can’t help but yearn for the more rock or funk-inspired tracks he wrote for Persona at times. Pursuant to that thought, the boss fight music isn’t hype enough for me.
I’m willing to change my mind on that depending on what happens later in the game, of course. I’ll also say the English voice acting is excellent across the board.
Is Metaphor: ReFantazio worth getting?
In a year almost dangerously packed with exciting RPGs like Final Fantasy VII: Rebirth and Like a Dragon: Infinite Wealth, Metaphor: ReFantazio is almost certainly, if nothing else, on the medal stand for that particular genre in 2024.
Granted, I need to wrap up the game before rendering my final verdict on it, but my 40 hours with Metaphor have been consistently delightful. Its endearing cast of characters populate a fascinating fantasy world with fictional layers that I just want to peel back until I see everything there is to see. Enhanced turn-based combat with real-time elements, combined with wholesome friendship mechanics and great road trip vibes, all work to seal the deal for me.
So, yeah, you should probably get Metaphor: ReFantazio.
Entertainment
Moon phase today: What the Moon will look like on March 1
It’s a new month, and while the Moon may appear totally full, we’re still a couple of days away from this yet. But in the meantime, there’s still lots to spot on its surface.
What is today’s Moon phase?
As of Sunday, March 1, the Moon phase is Waxing Gibbous. According to NASA’s Daily Moon Guide, 94% of the Moon will be lit up tonight.
With just your naked eye, tonight you’ll be able to see the Mares Imbrium and Crisium, as well as the Tycho Crater. If you have binoculars hanging about, dust them off and pull them out to catch a glimpse of the Mares Nectaris and Frigoris, and the Endymion Crater. And proud telescope owners will see all this and more, including the Apollo 15 and 17 landing spots, and the Schiller Crater.
When is the next Full Moon?
The next Full Moon will be on March 3. The last Full Moon was on Feb. 1.
What are Moon phases?
According to NASA, the Moon takes about 29.5 days to orbit the Earth. Over the course of this period, it moves through eight recognisable phases, what we call the lunar cycle. While the same side of the Moon always faces us, the amount of its surface lit by the Sun changes as it continues along its path. The shifts in sunlight create the different appearances we see from Earth, ranging from a fully illuminated Moon to a thin sliver or near darkness. The eight phases are:
New Moon – The Moon is between Earth and the sun, so the side we see is dark (in other words, it’s invisible to the eye).
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Waxing Crescent – A small sliver of light appears on the right side (Northern Hemisphere).
First Quarter – Half of the Moon is lit on the right side. It looks like a half-Moon.
Waxing Gibbous – More than half is lit up, but it’s not quite full yet.
Full Moon – The whole face of the Moon is illuminated and fully visible.
Waning Gibbous – The Moon starts losing light on the right side. (Northern Hemisphere)
Third Quarter (or Last Quarter) – Another half-Moon, but now the left side is lit.
Waning Crescent – A thin sliver of light remains on the left side before going dark again.
Entertainment
Men are paying to have negative posts removed from Tea app
As reported by 404 Media, online service Tea App Green Flags will scrub negative posts from anonymous gossip app Tea and similar online forums where women post about negative experiences they’ve had with men they’ve dated.
According to 404 Media’s interview with Tea App Green Flags’ founder, simply identified as Jay, the company launched two years ago to tackle posts on the many Are We Dating the Same Guy Facebook groups. His focus has turned to Tea in the past year.
“We just want to take down posts about people who are being defamed,” Jay told 404 Media. “And when I say defamed, it means like, ‘this guy has a small penis,’ or ‘this guy smells.’ That doesn’t fit the mission statement of what the Tea app was for, which is to warn women against people who are harmful, who are abusive, who are cheaters.”
Tea App Green Flags’ site claims to have removed over 2,500 posts from the Tea App for over 759 clients. Most of the service’s clients are men, although Jay noted that occasionally the wives and girlfriends of men posted on the app will reach out.
Prospective Tea App Green Flags clients must provide their name, age, location, and photo to the service, as well links to specific posts targeting them. According to Tea App Green Flags’ FAQs, they can only remove posts with direct references to a client. On average, the site says, a Tea App “takedown campaign” will take 21 – 30 days. The lengths of other takedowns depend on the platform.
Price-wise, it costs $1.99 to report one Tea account and up to $79.99 to report 25 of them. The company also offers “24/7 Reputation Monitoring,” which costs $19.99 per month and alerts clients when they appear on Tea or Facebook.
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Jay would not share the details of the takedown process with 404 Media. Tea does have a free form for takedown requests on its website, and says that it will “only reply to takedown requests submitted via the takedown portal.”
Jay emphasized to 404 Media that Tea App Green Flags does not extend its services to people who have been accused of sexual assault multiple times on Tea, or who have been accused by one person using their real name and photo in a Facebook group.
“Sometimes we find along the process that there are pedophiles or people who actually did what they did, and they’re very bad,” Jay told 404 Media. “So we say, ‘we’re not doing this.’ We can’t take a rap for that. We’re ethical. We just want to take down people who are being defamed.”
Tea markets itself as presenting “dating safety tools that protect women.” In July 2025, it was the target of a large-scale cyberattack that exposed thousands of user images including drivers’ licenses, leaving users vulnerable to doxxing and harassment. These images were provided as verification for accounts, although the app itself is otherwise anonymous.
Jay claimed to 404 Media that Tea’s anonymity “causes a cesspool of defamation,” and that he would prefer if women shared their faces, even if they are speaking out against dangerous men who have done them harm.
While Tea is meant to be a women-only app, Tea App Green Flags is proof of men’s infiltration of these online dating spaces. (Tea itself was founded by a man: Sean Cook.)
“I have a Tea app account. I’m a dude,” Jay told 404 Media. “All my reps have Tea app accounts. They’re men.”
Mashable has reached out to Tea for further comment.
Entertainment
NYT Connections Sports Edition today: Hints and answers for February 28, 2026
Today’s Connections: Sports Edition is for people who love golf.
As we’ve shared in previous hints stories, this is a version of the popular New York Times word game that seeks to test the knowledge of sports fans.
Like the original Connections, the game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier — so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for the latest Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
What is Connections: Sports Edition?
The NYT‘s latest daily word game has launched in association with The Athletic, the New York Times property that provides the publication’s sports coverage. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
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Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake — players get up to four mistakes until the game ends.
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Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
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Here’s a hint for today’s Connections: Sports Edition categories
Want a hint about the categories without being told the categories? Then give these a try:
Here are today’s Connections: Sports Edition categories
Need a little extra help? Today’s connections fall into the following categories:
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Yellow: Golf Equipment
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Green: Materials in a Baseball
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Blue: SEC School Locations
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Purple: First Names of Chicago Bears
Looking for Wordle today? Here’s the answer to today’s Wordle.
Ready for the answers? This is your last chance to turn back and solve today’s puzzle before we reveal the solutions.
Drumroll, please!
The solution to today’s Connections: Sports Edition #523 is…
What is the answer to Connections: Sports Edition today?
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Golf Equipment – CLUB, GLOVE, RANGEFINDER, TEE
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Materials in a Baseball – CORK, LEATHER, RUBBER, YARN
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SEC School Locations – ATHENS, AUBURN, LEXINGTON, OXFORD
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First Names of Chicago Bears – CAIRO, CALEB, LUTHER, ROME
Don’t feel down if you didn’t manage to guess it this time. There will be new sports Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
Are you also playing NYT Strands? See hints and answers for today’s Strands.
If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.
Not the day you’re after? Here’s the solution to today’s Connections.
