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How One PG-13 Sci-Fi Movie Destroyed An R-Rated Franchise

By Drew Dietsch
| Published

You know what I should talk about more? Sci-fi movies from the ‘90s. I feel like I haven’t given that niche genre enough attention. 

Obviously, I love ‘90s cinema as many of our videos prove, and the sci-fi of the decade is a particular favorite genre. But I have another qualifier to add: franchise films. I find franchise filmmaking fascinating from a certain point of view.

While it can be fun and creatively stimulating to talk about canon and carryover characters and all the direct art involved in franchise films, it’s more intriguing to me to look at franchise movies from their strategic standpoints.

Specifically, what are these different movies attempting to do both collectively and individually when it comes to their franchise mindset?

Basically, what is an identifiable success point a franchise film entry is trying to achieve? Other than, you know, buttloads of cash.

Our subject today is a franchise sequel that many fans and casual audiences saw exactly what it was trying to achieve and rejected it, putting its movie franchise on ice for over two decades.

This is why RoboCop 3 failed.

RoboCop 3 And Why It Failed

Alright, let’s get personal real quick. RoboCop is my second favorite film of all time. It’s a movie that I could talk about forever and why it’s so personal to me, but we’ve got a failure to analyze. If you’d like to see that kind of video, make sure to mention that in the comments.

Suffice to say, RoboCop is a well-established genre classic that, if you haven’t seen it, you’re depriving yourself of an effects blockbuster that takes as much care with its story and characters as it does the action and comedy.

As far as RoboCop 2 is concerned, we’re only going to talk about it as it relates to RoboCop 3. If you’d like to hear my thoughts on RoboCop 2, check out the GenreVision movie club episode we did on it for our We Are the Robots theme month. 

RoboCop 2 is important to the story of both RoboCop 3’s production and actual in-movie story. RoboCop 2 was mostly written by Frank Miller, one of the most celebrated comic book writers and artists of the ‘80s. 

In June 1990, when Orion Pictures was about to release RoboCop 2, the studio gave the greenlight to two more movies. Since you won’t find a RoboCop 4 out there, you can guess how things are already headed. 

Frank Miller had a tumultuous time during RoboCop 2’s production but returned for RoboCop 3, even though his screenplay would get handed to another writer, who would also end up directing the film.

Fred Dekker got the job and he was certainly qualified when it comes to being a legitimate genre fan. He had written and directed the delightful Universal Monsters homage, The Monster Squad, and Night of the Creeps, a movie I’ve recommended on this channel in a video pretty much nobody watched.

Basically, Fred Dekker was someone who genuinely loved this stuff. But, his script had another major creative influence, one that would end up being a significant factor in RoboCop 3 being disliked by fans.

Orion Pictures had been able to turn the success from the first RoboCop into a merchandise cash cow, capitalizing with toys, comic books, video games, and even an ‘80s cartoon.

By the time RoboCop 3 was underway, Orion wanted to better their chances at the box office by making sure RoboCop 3 could sell tickets to as many potential theater patrons as possible. That meant RoboCop 3 would be the first film in the franchise to actively aim for a PG-13 rating.

Real quick aside:

Moving on, RoboCop 3 would abandon the graphic violence of the first two films in favor of courting younger viewers. This was a prime directive from Orion to Fred Dekker. So, for all the problems people load on this movie, I have nothing but empathy when it comes to Dekker’s situation.

It didn’t help that RoboCop himself, actor Peter Weller, was not available for the sequel because he was busy making a wonderful David Cronenberg nightmare instead. And there are worthwhile reports about Weller being too expensive for Orion to afford for another sequel. I’m willing to believe some part of that considering the ultimate fate of Orion Pictures which ties directly to RoboCop 3.

RoboCop 3’s production began in February of 1991 and concluded in May that same year, with the film’s intended release set for mid-1992, giving the effects-heavy movie lots of post-production and marketing time.

However, Orion Pictures ended up having to close up shop and declare bankruptcy before they could facilitate the release of RoboCop 3, leaving the movie as part of an asset sale. Because of this, RoboCop 3 wouldn’t see a U.S. release until November 1993, debuting in international markets earlier that year thanks to a previous deal with Columbia Pictures.

As you can see, there were a lot of foundational issues RoboCop 3 had that were pretty much dooming it every step of the way. If the movie itself had been able to overcome those obstacles, maybe it would’ve found more appreciation.

And I’ll admit, when judging RoboCop 3 as its own singular thing, not as a RoboCop movie, it’s mostly okay for a kid’s sci-fi movie about the crossroads of capitalism and fascism.

Robert Burke stands in for Peter Weller and it’s just not happening. Again, I also don’t envy Burke having to step in for the series’ lead actor. And the role can often be a thankless and effectively faceless one, but he just doesn’t have the spark of Alex Murphy in him.

There are positive elements worth highlighting in RoboCop 3. We get a number of great character actors like Stephen Root, the awesome CCH Pounder, and my personal favorite, Rip Torn. Plus, maestro Basil Poledouris is back after not being used for RoboCop 2, so at least we’ve got that iconic theme back and another score from one of cinema’s greatest composers. 

There’s a lot going on in RoboCop 3’s story and that’s certainly one of its problems, like when it’s trying to shove an android assassin into the mix, but the best and key plot centers around the poor of Detroit being forcibly thrown out of their homes for the eventual construction of a proposed utopia called Delta City.

This is the movie’s best bit of commentary as we see fascist soldiers called Urban Rehabilitation a.k.a. Rehabs being nothing but stormtroopers, and then seeing them portrayed as heroic action figures in one of the franchise’s trademark in-world commercials.

But as poignant as that story thread could be, the rest of the movie is a mess. There’s an oddly resonant plot for Orion Pictures themselves where OCP, the evil mega-corporation from the first two films, is being sold off and taken over by another company. This does lead to a few moments of welcome dark comedy but it doesn’t really matter to the story. 

There’s also a stereotypical brainy kid character in this that’s annoying, and RoboCop spends a lot of the movie on the sidelines, and they kill Nancy Allen’s Lewis for no good reason.

Look, there’s just a lot about RoboCop 3 that either doesn’t work or is dumb but not in a fun way. And after sitting on the shelf for too long, it was clear audiences could smell something was up.

RoboCop 3 unfortunately but somewhat appropriately opened at #3 at the box office in 1993 behind a #1 movie in its third week of wide release, The Nightmare Before Christmas. I guess Schoolhouse Rock was right: three is a magic number.

It ended its run in North America with only $10 million dollars to show for it, less than half of its reported budget. And the fallout from the film’s failure would see Fred Dekker sent to director jail from whence he has never returned. Yes, RoboCop 3 killed Fred Dekker’s directing career.

It would also kill the future of RoboCop movies for over twenty years until a reboot hit theaters in 2014.

RoboCop 3 failed for so many reasons. The studio imposed bad creative decisions at the same time they were falling apart financially, the series lead got recast, and the final movie simply didn’t offer anything more than audiences felt they’d already got out of the franchise.

When it’s all said and done, I don’t think RoboCop 3 is a horrendous movie but it feels like a weak episode of a RoboCop TV series. Oh no, please don’t make me watch the RoboCop TV series. Am I going to see a bunch of comments begging for a video on the RoboCop series? Will you liking this video put that evil on me?

If you do enjoy torturing me, you better subscribe to the channel. That’s the only way you can ensure my continued RoboCop suffering. Thank you for your cooperation and we’ll see you next time here on Giant Freakin Robot.


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Entertainment

Xiaomis new hyper car concept has the strangest cockpit weve ever seen

Xiaomi likes to bring cars to Barcelona; the company gave us the first glimpse of its SU7 Ultra supercar during last year’s MWC in March.

This year, however, Xiaomi has unveiled something that’s pretty far out there, even by its own standards. Called the Xiaomi Vision Gran Turismo, it’s a hypercar that was designed to go really fast while slicing through the air in a way not many cars (or race cars, for that matter) can (Xiaomi says it’s been “sculpted by the wind”).

Xiaomi Vision Gran Turismo

It feels kinda empty in there.
Credit: Stan Schroeder/Mashable

The company will bring the concept car to its MWC show floor in Barcelona on March 2, presumably when we’ll learn more about its powertrain, acceleration, battery, and other trivialities. Today, however, Xiaomi was mostly focused on how the air flows through the car, using a variety of wind tunnels and channels (and even a moving part on the car’s bottom) to make it more efficient.

Xiaomi Vision Gran Turismo

The wheels and wheel covers are special, too.
Credit: Stan Schroeder/Mashable

Even the car’s wheels have special covers that are (somehow) magnetically set in place so they don’t rotate while the car moves, as that would also increase drag.

Xiaomi Vision Gran Turismo

I bet your car doesn’t have a cocoon-shaped sofa.
Credit: Stan Schroeder/Mashable

Inside, it gets even nuttier. The seats are out; instead, you sit in a “cocoon-shaped sofa” with an x-wing steering wheel with five tiny displays, some of which apparently double as (contextual?) buttons. Most of the things you associate with a traditional car are gone; instead, it’s you in that sofa-shaped cockpit, that steering wheel, and the road. The car’s a two-seater, so don’t expect to bring your family on a trip in this one.

Xiaomi Vision Gran Turismo

Fortunately, you might be able to get a cocoon-shaped sofa/cockpit for your home.
Credit: Stan Schroeder/Mashable

In fact, most people probably won’t be able to afford a car like this, but Xiaomi’s got you covered, as it plans to release a gaming console/cockpit shaped just like the car’s cockpit, so you can race around in your own little cocoon in the relative safety of your home.

We don’t know how fast it goes. We don’t know where the batteries are, given that the car appears to be mostly wind tunnels under that cockpit. We don’t know if it’s ever going to make it to market. But boy, does it all look cool.

We’ll hopefully find out more on March 2 when that show floor opens, so stay tuned for pics and videos.

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NYT Connections hints today: Clues, answers for March 1, 2026

The NYT Connections puzzle today is not too difficult to solve if you’re a frequent flyer.

Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.

If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.

What is Connections?

The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.

Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.

If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.

Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.

Here’s a hint for today’s Connections categories

Want a hint about the categories without being told the categories? Then give these a try:

Here are today’s Connections categories

Need a little extra help? Today’s connections fall into the following categories:

Looking for Wordle today? Here’s the answer to today’s Wordle.

Ready for the answers? This is your last chance to turn back and solve today’s puzzle before we reveal the solutions.

Drumroll, please!

The solution to today’s Connections #994 is…

What is the answer to Connections today

  • Little bite: CANAPÉ, FINGER FOOD, HORS D’OEUVRE, TAPA

  • Construction equipment: HARD HAT, LADDER, NAIL GUN, TOOL BELT

  • Vacation emoji: AIRPLANE, LUGGAGE, PALM TREE, SMILING FACE WITH SUNGLASSES

  • Things you don’t eat that end in foods: COPYPASTA, JOHANNESBURGER, KNUCKLE SANDWICH, LICORICE PIZZA

Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.

Are you also playing NYT Strands? Get all the Strands hints you need for today’s puzzle.

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

Not the day you’re after? Here’s the solution to yesterday’s Connections.


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NYT Strands hints, answers for March 1, 2026

Today’s NYT Strands hints are easy if you’re not on. your best behavior.

Strands, the New York Times‘ elevated word-search game, requires the player to perform a twist on the classic word search. Words can be made from linked letters — up, down, left, right, or diagonal, but words can also change direction, resulting in quirky shapes and patterns. Every single letter in the grid will be part of an answer. There’s always a theme linking every solution, along with the “spangram,” a special, word or phrase that sums up that day’s theme, and spans the entire grid horizontally or vertically.

By providing an opaque hint and not providing the word list, Strands creates a brain-teasing game that takes a little longer to play than its other games, like Wordle and Connections.

If you’re feeling stuck or just don’t have 10 or more minutes to figure out today’s puzzle, we’ve got all the NYT Strands hints for today’s puzzle you need to progress at your preferred pace.

NYT Strands hint for today’s theme: Dressing down

The words are related to discipline.

Today’s NYT Strands theme plainly explained

These words describe ways to chastise.

NYT Strands spangram hint: Is it vertical or horizontal?

Today’s NYT Strands spangram is vertical.

NYT Strands spangram answer today

Today’s spangram is The Riot Act.

NYT Strands word list for March 1

  • Braidup

  • The Riot Act

  • Scold

  • Castigate

  • Reprimand

  • Admonish

Looking for other daily online games? Mashable’s Games page has more hints, and if you’re looking for more puzzles, Mashable’s got games now!

Check out our games hub for Mahjong, Sudoku, free crossword, and more.

Not the day you’re after? Here’s the solution to yesterday’s Strands.

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