Entertainment
Resident Evil Requiem review: Entertaining nostalgia slop
I love Resident Evil. That wasn’t always the case. I’ve mentioned in past reviews that growing up, I hated scary video games. One of my core memories is my cousin trying to get me to play Resident Evil 2 and failing spectacularly — he couldn’t even get me past the opening because the zombies terrified me and I didn’t understand how tank controls worked (I still don’t, if we’re being honest). Years later, I had weeks of nightmares after watching a 10-minute preview of Dead Space late at night on my great-grandmother’s on-demand cable. I was not built for this genre.
All that to say: for years, I tried to work up the courage to play horror games and always bailed. Then, during my freshman year of college in 2017, I stumbled onto Resident Evil 7: Biohazard the day it launched, which permanently altered my brain chemistry. I’ve been chasing the high of wandering through the Baker house ever since. Only a handful of games have even come close to scratching that itch, but RE7 was the spark.
Plus, RE7 didn’t just convert me, it saved the series. The Resident Evil franchise had been languishing after the mixed reception to Resident Evil 6, which leaned hard into bombastic action and drifted away from its survival horror roots. But RE7 marked the beginning of what I think of as the “RE Engine Era”: a creative resurgence powered by a new engine and a renewed commitment to dread. That era gave us Resident Evil Village and the stellar remakes of Resident Evil 2, 3, and 4.
Which brings us to the ninth mainline entry — and what I see as the culmination of everything the RE Engine Era has been building toward: Resident Evil Requiem.
With protagonists Leon S. Kennedy and newcomer Grace Ashcroft, the daughter of Alyssa Ashcroft from Resident Evil Outbreak, Requiem wears its intentions on its sleeve. As the title suggests, it’s a “token of remembrance” — a playable elegy for everything that came before. Specifically, it frames itself around the Raccoon City Incident from 1998’s Resident Evil 2, the singular catastrophe that detonated the series’ lore, set the next 28 years into motion, and forged Leon into the wisecracking, trauma-scarred super agent we know today.
Across the roughly 13 hours I spent with the main campaign, Requiem swings hard at reinvention. It tries to thread the needle between pure survival horror during Grace’s sections and the slick, action-horror bombast that defines Leon’s. Sometimes it finds that balance, however, it doesn’t always stick the landing. But I’d be lying if I said I didn’t have a good time. That said, man, does it lean on nostalgia.
Resident Evil Requiem is an elegy for the dead, nightmare for the living

Meet new series protagonist, Grace Ashcroft.
Credit: Capcom
Thanks to Capcom, I received early access to Requiem, though embargo restrictions prevent me from discussing the game’s back half. The setup is straightforward: Grace Ashcroft, an FBI intelligence analyst, is investigating a string of deaths at the Wrenwood Hotel — the same place her mother, Alyssa, died years ago — when she’s kidnapped and imprisoned inside the Rhodes Hill Chronic Care Center. Meanwhile, Leon S. Kennedy is tracking the suspicious deaths of Raccoon City survivors, following leads tied to a former Umbrella scientist named Victor Gideon, which also brings him to the Care Center.
For most of the campaign, the two remain separated, and their gameplay styles reflect that split. Grace plays in first-person, similar to Resident Evil 7 and Village, while Leon sticks to the modern third-person style popularized by the remakes. Leon’s early Care Center sections are brief before the back half shifts focus back to Raccoon City.
Grace’s gameplay leans heavily into survival horror. Ammo is scarce, weapons are limited, and avoidance is often smarter than confrontation. She’s inexperienced and visibly shaken, still carrying grief and trauma, which contrasts with Leon’s hardened confidence and mirrors the rookie cop he once was in Resident Evil 2. As a new protagonist, Grace is serviceable — motivated by guilt and driven to protect Emily, a blind girl she meets in the Care Center — even if some of her decisions feel more plot-driven than organic.
Leon plays almost exactly like he does in the Resident Evil 4 remake, with the biggest addition being a hand axe that emphasizes melee combat. Unlike Grace’s breakable knives, Leon’s axe is permanent but dulls with use and must be sharpened. It’s satisfying, weighty, and absolutely going to inspire “axe-only” challenge runs. Character-wise, Leon is still the gruff, traumatized, slightly corny veteran we know — far removed from the naïve rookie of RE2, but still carrying decades of survivor’s guilt along with his one-liners.
Resident Evil Requiem brings a new story, same vibes

Doesn’t this look vaugely familiar.
Credit: Capcom
As I alluded to in the headline of this review, Requiem is peak nostalgia slop in a way that feels both intentional and a little exhausting. From the overall layout of the Care Center to the structure of its objectives, the return of familiar enemy types, and even another trip back to Raccoon City, the game is overflowing with callbacks to earlier entries, but it is especially obsessed with Resident Evil 2.
While exploring the Care Center as Grace, I constantly felt a sense of déjà vu from the Resident Evil 2 remake, because the building is laid out in a way that is almost beat-for-beat reminiscent of the Raccoon City Police Department. You have two main wings, East and West, each stretching across three floors, all connected by a large central lobby that acts as a temporary sanctuary from the monsters roaming the halls. There were multiple points where I genuinely stopped and thought, “This has to be lifted from RPD,” because the similarities go beyond homage and start veering into repetition.
It made me miss the simplicity and relative uniqueness of the Baker house in Resident Evil 7, which, at its core, was just a house. Yes, it had a freaky-ass basement and its fair share of locked doors and puzzles, but it was intimate and contained in a way that made it feel distinct. Compared to the sprawling Spencer Mansion from Resident Evil or the museum-turned-police-station grandeur of RE2, RE7 felt tighter and more focused, and in hindsight, that restraint worked in its favor. Requiem, by comparison, feels bigger but not necessarily fresher.
‘Requiem’ is peak nostalgia slop in a way that feels both intentional and a little exhausting.
Of the two primary antagonists, one serves mostly as a recurring boss encounter rather than a fully realized character, and the other comes off as a bargain-bin imitation of franchise antagonist Albert Wesker, lacking the charisma and presence that made him iconic. They’re serviceable threats, but they lack the kind of personality that lingers once the credits roll.
There is even what I’m fairly certain is a nod to Silent Hill 2 embedded in the level design — something I can’t spoil — that reinforces the broader impression that the developers are deliberately channeling late-’90s survival-horror iconography rather than pushing the series in a new direction. Leon’s sections in the back half of the game are where this becomes most noticeable, as the nostalgia factor gets dialed up to an almost distracting degree, and moments that are clearly meant to spark recognition instead risk feeling like the game is relying too heavily on past successes rather than confidently standing on its own.
Living through Blister Heads and bad decisions in Resident Evil Requiem

Credit: Capcom
If you’ve played Resident Evil Village or the recent remakes, you know the drill already. The twist here comes in Grace’s sections, where killing enemies is often the worst move you can make.
Like the original Resident Evil, zombies don’t always stay dead. In Requiem, some resurrect as Blister Heads, stronger variants that repopulate areas you’ve already cleared. Every corpse becomes a potential problem later, which is brutal for Grace and mostly manageable for Leon. Ammo is scarce, so combat as Grace is usually about stunning foes and running rather than finishing the job. Combat quickly becomes a calculation of risk versus reward, and more often than not, the smarter move is avoidance.
To deal with Blister Heads, you have a few strategic options. One approach is to simply let the problem become Leon’s later; since the two characters share the Care Center at different points in the campaign, you can theoretically clear zombies as Grace and deal with their evolved forms when you’re controlling the better-equipped Leon.
To permanently stop them, Grace can use her Blood Collector to gather infected blood and craft hemolytic injectors, which cause zombies to explode in a massive, permanent bloodbath. Resources are limited, though, so you have to carefully choose which enemies are worth eliminating for good, echoing the corpse-burning strategy from the 1996 game. It’s a smart system that reinforces her vulnerability and raises the tension.
Less successful is Grace’s stalker enemy, The Girl, who forces you into hiding-focused sequences that often feel more like padding than purposeful horror. That sense of bloat becomes my biggest issue with Requiem. My first run clocked in at nine hours, but it felt more like 13 because some objectives felt stretched.
The most frustrating examples comes near the end of Grace’s time in the Care Center, when the primary objective is to find three quartz stones to unlock a courtyard door. Each stone is hidden in the office of one of the facility’s former directors, locked behind identical puzzle boxes. The puzzle itself is straightforward; solving it is mostly about finding the clues hidden in each room to know the correct order of buttons to press. The issue arises with the final puzzle box, where the button icons have been removed and replaced with Braille. Now, Grace is repeatedly framed in promos as a “booksmart” FBI intelligence analyst, and given that the mechanism visibly shows which symbol corresponds to each button press, it’s not hard to imagine she could logically deduce the solution. Unfortunately for you, Grace (and the writers) think using Emily — the blind child who has been locked in a cage for most of the story — is the best solution for this puzzle. This requires you to carry her through the monster-infested East Wing so she can read the Braille and input the code while defending herself from the zombies.
While carrying Emily, you cannot defend yourself, and if you want to clear out enemies beforehand, you have to awkwardly shuttle her back to the security office, set her down, eliminate threats, and then return to continue the escort. It’s contrived and really insults my intelligence more than anything.
Resident Evil Requiem is disgustingly beautiful

Again, oddly familiar.
Credit: Capcom
Visually, Requiem is stunning and just as viscerally grotesque as anything the series has delivered before. The gore borders on vomit-inducing in the best possible way, with zombies tearing apart in horrifying detail as you unload into them. The hemolytic injector is the standout here; when used, enemies don’t just die, they erupt into a massive explosion of blood that coats nearly every surface in the room. What’s more impressive is that it lingers. Rooms where you’ve cleared enemies with injectors remain drenched in thick, dark red for the rest of your time there, turning previously neutral spaces into grisly reminders of what happened. It’s disgusting, excessive, and technically impressive all at once.
The gore borders on vomit-inducing in the best possible way.
From an audio standpoint, the game is equally strong. The gunplay sounds punchy and weighty, with each shot delivering a satisfying impact. Outside of the occasional safe room theme, the game is largely music-free, which leaves the ambient sound design to do most of the heavy lifting. Hallways creak, pipes groan, and distant echoes bounce through the Care Center’s walls. The most unsettling touch, though, is that these zombies retain fragments of their former selves. Instead of the usual collection of guttural snarls and raspy moans, they speak. Often it’s just broken phrases — lingering thoughts caught in a loop from the moment they turned. One zombie repeatedly mutters about keeping the lights dim because it’s “his job” to make sure the building isn’t too bright, as if he were mid-task when the infection took hold.

That’s supposed to be the sling to Leon’s shotgun.
Credit: Capcom
Performance-wise, I played on PS5 and had very few issues. Aside from a couple of minor graphical glitches that were fixed by reloading the game, it ran smoothly throughout my playthrough. It continues to be impressive how consistently polished Capcom’s RE Engine titles are at launch, especially at a time when performance problems have become almost expected for major releases on PS5.
Is Resident Evil Requiem worth it?

Credit: Capcom
Resident Evil Requiem is a very good game that occasionally gets in its own way. It delivers tense survival-horror with Grace, satisfying action-horror with Leon, some of the most disgusting gore the series has ever produced, and rock-solid performance on PS5. Mechanically, it builds confidently on the foundation laid by Resident Evil 7: Biohazard, Resident Evil Village, and the modern remakes, and in many ways, it feels like the cleanest refinement of that formula yet. I’d go as far as to say it’s stronger overall than Village, even if it never quite hits the same highs as 7 did for the franchise.
Because while RE7 wasn’t revolutionary in the grand scheme of horror games, it was transformative for Resident Evil. It felt bold. It felt risky. It dragged the series back into the dark and forced it to recalibrate. Requiem, by contrast, feels safer. Bigger, slicker, and more polished, but rarely daring.
Ultimately, Requiem is mechanically satisfying, visually incredible, genuinely tense in stretches, and packed with enough fan service to make longtime players grin, even if they occasionally roll their eyes. It may not reinvent the wheel like RE7 did for the franchise, but it proves that the RE Engine era still has plenty of gas left in the tank.
‘Resident Evil Requiem’ is a very good game that occasionally gets in its own way.
The nostalgia is the biggest culprit. The Care Center’s near one-to-one echoes of RPD, the constant visual and structural callbacks to Resident Evil 2, the return to Raccoon City, and the late-game fan service in Leon’s sections all make it clear that this entry is deeply in love with 1998. Sometimes that works. Sometimes it feels like the game relies on muscle memory rather than new ideas.
Even the title, Requiem, feels deliberately engineered to tug at that same thread. A requiem is a mass for the dead — a memorial —and this game treats the Raccoon City Incident like sacred text. It isn’t just revisiting RE2 thematically; it’s staging a funeral for it, constantly reminding you of what was lost there and how it shaped everyone involved, especially Leon.
Without spoiling anything, the ending strongly suggests that the series may finally be ready to move beyond Raccoon City and Umbrella as its narrative crutch and establish a new overarching threat.
The name frames the entire experience as an act of remembrance, which sounds meaningful on paper but, in practice, often translates into repetition. Instead of laying the past to rest, Requiem spends most of its runtime digging it back up.
Entertainment
NYT Strands hints, answers for April 23, 2026
Today’s NYT Strands hints are easy if you’re a history buff.
Strands, the New York Times‘ elevated word-search game, requires the player to perform a twist on the classic word search. Words can be made from linked letters — up, down, left, right, or diagonal, but words can also change direction, resulting in quirky shapes and patterns. Every single letter in the grid will be part of an answer. There’s always a theme linking every solution, along with the “spangram,” a special, word or phrase that sums up that day’s theme, and spans the entire grid horizontally or vertically.
By providing an opaque hint and not providing the word list, Strands creates a brain-teasing game that takes a little longer to play than its other games, like Wordle and Connections.
If you’re feeling stuck or just don’t have 10 or more minutes to figure out today’s puzzle, we’ve got all the NYT Strands hints for today’s puzzle you need to progress at your preferred pace.
NYT Strands hint for today’s theme: Provinces of the pantheon
The words are related to history.
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Today’s NYT Strands theme plainly explained
These words describe ancient Roman values.
NYT Strands spangram hint: Is it vertical or horizontal?
Today’s NYT Strands spangram is horizontal.
NYT Strands spangram answer today
Today’s spangram is Domain.
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NYT Strands word list for April 23
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Thunder
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Harvest
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Wisdom
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Domain
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Love
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Marriage
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Underworld
Looking for other daily online games? Mashable’s Games page has more hints, and if you’re looking for more puzzles, Mashable’s got games now!
Check out our games hub for Mahjong, Sudoku, free crossword, and more.
Not the day you’re after? Here’s the solution to yesterday’s Strands.
Entertainment
Wordle today: Answer, hints for April 23, 2026
Today’s Wordle answer should be easy to solve if you’re on Twitter.
If you just want to be told today’s word, you can jump to the bottom of this article for today’s Wordle solution revealed. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
Where did Wordle come from?
Originally created by engineer Josh Wardle as a gift for his partner, Wordle rapidly spread to become an international phenomenon, with thousands of people around the globe playing every day. Alternate Wordle versions created by fans also sprang up, including battle royale Squabble, music identification game Heardle, and variations like Dordle and Quordle that make you guess multiple words at once.
Wordle eventually became so popular that it was purchased by the New York Times, and TikTok creators even livestream themselves playing.
What’s the best Wordle starting word?
The best Wordle starting word is the one that speaks to you. But if you prefer to be strategic in your approach, we have a few ideas to help you pick a word that might help you find the solution faster. One tip is to select a word that includes at least two different vowels, plus some common consonants like S, T, R, or N.
What happened to the Wordle archive?
The entire archive of past Wordle puzzles was originally available for anyone to enjoy whenever they felt like it, but it was later taken down, with the website’s creator stating it was done at the request of the New York Times. However, the New York Times then rolled out its own Wordle Archive, available only to NYT Games subscribers.
Is Wordle getting harder?
It might feel like Wordle is getting harder, but it actually isn’t any more difficult than when it first began. You can turn on Wordle‘s Hard Mode if you’re after more of a challenge, though.
Here’s a subtle hint for today’s Wordle answer:
A bird’s sound.
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Does today’s Wordle answer have a double letter?
The letter E appears twice.
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Today’s Wordle is a 5-letter word that starts with…
Today’s Wordle starts with the letter T.
The Wordle answer today is…
Get your last guesses in now, because it’s your final chance to solve today’s Wordle before we reveal the solution.
Drumroll please!
The solution to today’s Wordle is…
TWEET
Don’t feel down if you didn’t manage to guess it this time. There will be a new Wordle for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints. Are you also playing NYT Strands? See hints and answers for today’s Strands.
Reporting by Chance Townsend, Caitlin Welsh, Sam Haysom, Amanda Yeo, Shannon Connellan, Cecily Mauran, Mike Pearl, and Adam Rosenberg contributed to this article.
If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.
Not the day you’re after? Here’s the solution to yesterday’s Wordle.
Entertainment
Beaches: A New Musical review: Jessica Vosk gives her all to a disastrous Broadway adaptation
Be sure to read the fine print about Beaches: A New Musical, now on Broadway. This is not an adaptation of the beloved 1988 movie, in which Barbara Hershey played advocate and lawyer Hillary Whitney, and Bette Midler brought bawdy brilliance to singer C.C. Bloom. The Broadway stage musical Beaches is instead based on the movie’s inspiration: Iris Rainer Dart’s 1985 novel about the highs and lows of the friendship of outgoing actress Cee Cee Bloom and sheepish preppy Bertie White.
The author has a heavy hand in this stage adaptation, writing both the book — with the help of playwright Thom Thomas — and the lyrics, while Mike Stoller, who once co-wrote songs for Elvis, composed the music. This makes for a stage show that is shockingly disconnected from Garry Marshall’s cinematic tearjerker, as the plot is starkly different, especially for Bertie/Hillary. However, directors Lonny Price and Matt Cowart fight hard to bring the Beaches that movie-goers loved to the stage in some capacity. And leading lady Jessica Vosk does her damndest to bring a Midler-level moxie to every scene and song.
It’s just a shame that Dart’s book and lyrics are less the wind beneath her wings and more an anchor sinking the whole production.
Beaches on Broadway ditches most of the movie’s songs.

Samantha Schwartz, Bailey Ryon, Jessica Vosk, Kelli Barrett, Emma Ogea, and Zeya Grace as Cee Cee and Bertie in “Beaches: A New Musical.”
Credit: Marc J. Franklin
Only “Wind Beneath My Wings,” which won the Grammy for Record of the Year and Song of the Year, makes the playlist for the stage musical Beaches. In the movie, Midler also sang moving covers of “Under the Boardwalk,” “The Glory of Love,” and “Baby Mine.” None of these makes the stage. And bad news for fans of Midler’s playful performance of “Otto Titsling,” the comical story of the uncredited inventor of the brassiere; that daffy track doesn’t make it to Broadway either. Worse news: This last omission sharply reflects how Dart leaned hard away from the movie’s most fun and campy bits.
Beaches — in both versions — begins with a grown-up Cee Cee (Vosk) rehearsing a song for a big show, when a mysterious phone call causes her to race away. Then, the story flashes back to decades before, when Cee Cee was a fiery little girl (Samantha Schwartz) who befriended a shy, posh little Bertie (Zeya Grace) on a beach in New Jersey. The two became pen pals, supporting each other through fights with their overbearing mothers and frustrations with boys and then men. For a stint in their 20s, they’d live together in a cramped but beloved apartment as Cee Cee tried to make it as an actress, and Bertie helped out at the theater — mostly to avoid her mother and Michael, the boring man she was expected to marry.
Both women will marry soon enough. But while Cee Cee’s career takes off, Bertie (unlike her movie counterpart, Hillary) fails to realize her dream of becoming a lawyer. However, she does still have a daughter that she adores. A big misunderstanding will keep the two friends estranged for years, but they’ll ultimately reconnect over Bertie’s pregnancy, and then again when she gets fatally ill.
Despite all the highs and lows of their relationships, the songs that Dart and Stoller write all feel achingly one-note. “You Believe in Me,” “Wish I Could Be Like You,” and “My Best” all share the sentiment that these two are so different yet love each other more than anyone else. Even “God Bless Girlfriends” — sung by their annoyed husbands — echoes this. And none of these numbers has the emotional wallop or the visual language of “Wind Beneath My Wings.” Instead, they all feel like mediocre AI-generated imitations of that great song.
Beaches on Broadway presents confounding characters.

Brent Thiessen (left) and Ben Jacoby (right) as husbands John and Michael in “Beaches: A New Musical.”
Credit: Marc J. Franklin
Seeing Beaches the movie made me curious about Beaches the musical, but Beaches the musical does not make me curious about Beaches the book. The songs are frustratingly forgettable, but moreover, the story feels vexingly dated and thin.
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In Mary Agnes Donoghue’s script for the movie, Hillary’s ambitions as a lawyer made her equal to C.C. in ambition. In Dart’s Broadway show, it’s hard to understand who Bertie is, as the author/playwright leaves gaping holes in her story. Bertie has dreams of becoming an attorney, but when they go nowhere, it’s unclear what she’s done instead. Likewise confusing is, who is Aunt Neetie? Bertie’s daughter Nina brings her up repeatedly, qualifying her as her “real” aunt as a means to show disdain for Cee Cee. And while both “aunts” seem in contention for raising Nina after Bertie dies, because Neetie isn’t on stage, she’s a distracting obstacle with no grounding. What we do know is Bertie says she has no sister. So maybe Neetie is her sister-in-law? But after their divorce, Michael has no relationship with his daughter Nina. So, what’s the likelihood Aunt Neetie is Michael’s sister? It’s a perplexing plot hole that becomes more grievous in the show’s final act.
Dart also ignores Bertie’s privilege with a song called “Normal,” where Bertie taunts Cee Cee that the brassy star could never have a “normal” life. But all her examples are about being wealthy, like having servants on hand. And these are all things the affluent Bertie has had access to since birth. Her husband, Michael (Ben Jacoby), gives no further insight into who she is, as he’s a thinly sketched creep in a suit coat. By contrast, Cee Cee’s husband John (Brent Thiessen) is a creep in an open denim shirt. They come off as the same guy in different fonts.
Now, you might wonder if that’s intentional to bolster the queer undertones that existed in the movie. Queer audiences have long speculated whether or not these women were actually in love with each other. Well, a lyric in “The Brand New Me” might have you think so, as Bertie sings about realizing she’s in love with a girl. But it’s a misdirect; she means the brand-new her. Then, the women share a double wedding on stage, where both are giddily dressed as brides. Here, the six actresses who play Bertie and Cee Cee as children, teens, and adults frolic together, while the grooms are a bland accessory. (Like an unconvincing beard?)
Jessica Vosk and Beaches directors try to bring the camp and Midler flare.

Jessica Vosk stars as Cee Cee Bloom in “Beaches: A New Musical.”
Credit: Marc J. Franklin
This is a thankless show for the cast. The songs are awful. And all of the adult actors, aside from leads Jessica Vosk and Kelli Barrett, are tasked to play multiple thin roles, including teen Cee Cee (Bailey Ryon), teen Bertie (Emma Ogea), Cee Cee’s mom (Sarah Bockel), and nuns, TV studio techs, nurses, and people waiting for a plane. It can actually be confusing when all of a sudden the actor who plays Cee Cee’s husband is in a scene as a different character, with no attempt at disguise beyond a suit jacket. But props to Zurin Villanueva, who is given a smattering of bit parts, and manages to be dazzling and funny in every one. Here’s hoping she’ll get a role worth of her charisma soon.
As for Barrett, she commits completely to Bertie’s agonies and ecstasies as Dart’s script has her character turn on the head of a pin, from furious to benevolent. It’s not her fault that it doesn’t work. It’s the unconvincing lyrics, made-up cliches possibly snatched from Hallmark cards. Barrett is at her best in the dialogue scenes, where she can play with Vosk, whose vivacity lifts everyone around her.
Vosk gives her all to every underwhelming song. And while I can’t remember a single lyric from the new Broadway numbers, I can remember the way my heart soared as she hit a high note with a broad smile. She’s a stunner who understands why the audience has come. She’s working hard to give us Midler-like oomph. And that is echoed by her teeny counterpart, Samantha Schwartz, who is a dynamic pint-sized showgirl with charisma and chutzpah to spare.

Zeya Grace (left) and Samantha Schwartz (right) as Little Bertie and Little Cee Cee in “Beaches: A New Musical.”
Credit: Marc J. Franklin
Vosk sinks her teeth into Cee Cee’s zeal, jealousy, and earnestness. Directors Price and Cowart support her by bringing in Midler allusions, like a scene where the staging suggests Cee Cee is performing at a bathhouse, as Midler used to, or a double-bunned red wig that recalls Midler’s look in Hocus Pocus. Likewise, some costume choices — including the little girls’ outfits — recall the movie directly, gladly playing on the audience’s nostalgia. You can feel in these choices the attempt to please an audience of women who connected to Hillary and C.C.’s tumultuous story and to the queer audiences who love Midler’s brassy bravura. But these flourishes, while charming, cannot wrestle Beaches from the banality of Dart’s writing.
Plus, the rest of the staging is a mess. Rather than physical set pieces, a collection of columns affixed with projectors blares suggestions of a setting, like street signs or graphics, which do not evoke mood or location effectively. The front of the stage is a sandy beach dune, with fronds poking up for the girls to play on. Then, in the final act, when they are on a beach, the backdrop is painted. After so much projection, in this final moment, where the beauty of the beach itself could help anchor the heavy emotions about to flow, they went with a backdrop that looks like a motel room painting.
More thoughtless, though, was the blocking. A platform on the stage creates a second stage, which is used as a beach house veranda, a TV studio set, and a variety of other theater stages for Cee Cee to strut upon. This was multipurposeful and smart. However, the blocking often has the actresses sitting or lying down on this stage. In my orchestra seats, there were times I could not see who was singing without moving my head to crane around the person in front of me. I’m short, admittedly. But at the intermission, I switched seats with my guest, and he, who is not short, still had issues, despite the person in front of us not being exceptionally tall! Maybe this is a show better suited for the cheap seats?
All in all, Beaches is a profound disappointment. Vosk gives her all to racy jokes, high notes, and an iconically bold heroine. The supporting cast is asked to sing, dance, and play a bevy of small parts and thinly written characters. The directors try to weave in elements from the movie and Midler’s broader impact to appeal to fans of her and the film. But in the end, this show is doomed by Dart’s underwhelming writing.
Beaches is now on Broadway, and will begin national tours this fall.
